Augmented Reality Souvenirs for Immersive Cultural Tourism: A Case Study of Bendosari Tourism Village

This study introduces a new approach in developing Augmented Reality (AR)-based souvenirs as a means to offer an engaging and immersive cultural tourism experience in Bendosari Tourism Village, located in Malang, East Java. Known for its scenic beauty and vibrant cultural heritage, the village embraces digital technology to strengthen tourist engagement. This research uses a design thinking approach, with stages starting from understanding user needs, designing ideas, creating prototypes, to testing products. The results of this study show that this product is able to integrate local cultural values with advances in digital technology effectively. Product trials were conducted using the UEQ questionnaire and obtained excellent and above average results. Overall, these Augmented Reality (AR) based souvenirs are not only souvenirs, but also innovative destination promotion and branding media. Future recommendations include enriching multimedia content, as well as integrating Virtual Reality technology and social media platforms to expand reach and increase user interaction.

Authors

Institutions

Publication Details

Journal
Procedia Computer Science
Published
2025-01-01
DOI
https://doi.org/10.1016/j.procs.2025.09.011
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Augmented Reality Souvenirs for Immersive Cultural Tourism: A Case Study of Bendosari Tourism Village

Safitri Aprillia Putri, Victor Adiluhung Abednego, Cahyaning Umul Chasanah Nursyifani, Rudi Yulio Arindiono et al.
Procedia Computer Science
Augmented Reality Applications
article

Augmented Reality Souvenirs for Immersive Cultural Tourism: A Case Study of Bendosari Tourism Village

Safitri Aprillia Putri, Victor Adiluhung Abednego, Cahyaning Umul Chasanah Nursyifani, Rudi Yulio Arindiono, Windaningsih
article en

Abstract

This study introduces a new approach in developing Augmented Reality (AR)-based souvenirs as a means to offer an engaging and immersive cultural tourism experience in Bendosari Tourism Village, located in Malang, East Java. Known for its scenic beauty and vibrant cultural heritage, the village embraces digital technology to strengthen tourist engagement. This research uses a design thinking approach, with stages starting from understanding user needs, designing ideas, creating prototypes, to testing products. The results of this study show that this product is able to integrate local cultural values with advances in digital technology effectively. Product trials were conducted using the UEQ questionnaire and obtained excellent and above average results. Overall, these Augmented Reality (AR) based souvenirs are not only souvenirs, but also innovative destination promotion and branding media. Future recommendations include enriching multimedia content, as well as integrating Virtual Reality technology and social media platforms to expand reach and increase user interaction.

Procedia Computer ScienceVol. 269
Binus University (ID)
Openalex Percentile: Top 67%
Augmented Reality Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.