Vision-Based Hand Gesture Recognition as an Accessible Alternative to Conventional Game Input for Players with Disabilities

This paper presents a vision-based hand gesture recognition system designed as an accessible game input alternative for individuals with motor and speech impairments. This system utilizes computer vision techniques to detect and classify hand gestures, which are then translated into keyboard inputs using PyAutoGUI. By mapping predefined gestures to directional keys (← ↑ ↓ →), this system allows users to interact with games without relying on physical controllers or modifying game code. Usability testing was conducted using the System Usability Scale (SUS), yielding an average score of 65.62, indicating marginal acceptability and highlighting areas for refinement. The results demonstrate the potential of gesture-to-keyboard translation as a non-invasive, scalable, and low-cost approach to improve accessibility in digital environments, particularly gaming. Future work will focus on improving recognition accuracy and response time.

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Publication Details

Journal
Procedia Computer Science
Published
2025-01-01
DOI
https://doi.org/10.1016/j.procs.2025.09.007
Primary Topic
Hand Gesture Recognition Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Vision-Based Hand Gesture Recognition as an Accessible Alternative to Conventional Game Input for Players with Disabilities

Colin Wilson, Muhammad Fikri Hasani, Ayu Maulina, Putri Azzahra et al.
Procedia Computer Science
Hand Gesture Recognition Systems
article

Vision-Based Hand Gesture Recognition as an Accessible Alternative to Conventional Game Input for Players with Disabilities

Colin Wilson, Muhammad Fikri Hasani, Ayu Maulina, Putri Azzahra, Virly Karaniyametta Arista
article en

Abstract

This paper presents a vision-based hand gesture recognition system designed as an accessible game input alternative for individuals with motor and speech impairments. This system utilizes computer vision techniques to detect and classify hand gestures, which are then translated into keyboard inputs using PyAutoGUI. By mapping predefined gestures to directional keys (← ↑ ↓ →), this system allows users to interact with games without relying on physical controllers or modifying game code. Usability testing was conducted using the System Usability Scale (SUS), yielding an average score of 65.62, indicating marginal acceptability and highlighting areas for refinement. The results demonstrate the potential of gesture-to-keyboard translation as a non-invasive, scalable, and low-cost approach to improve accessibility in digital environments, particularly gaming. Future work will focus on improving recognition accuracy and response time.

Procedia Computer ScienceVol. 269
Binus University (ID)
Openalex Percentile: Top 66%
Hand Gesture Recognition Systems
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