Exploring the Digital Pulse of Sentiment Analysis on Online Gambling in Indonesia using χ² Feature Selection

Online gambling has sparked widespread discussions in Indonesia, prompting concerns among policymakers, researchers, and the public. This study applies sentiment analysis to online discourse related to gambling, leveraging machine learning techniques and chi-square (χ²) feature selection to identify key sentiment-driving words. Public sentiment is categorized into positive, neutral, and negative classes, with χ² scores ranking significant terms that contribute to each category. The results reveal a predominant negative sentiment, with words such as stupid, disturbing, and dangerous frequently appearing in gambling-related discussions. Meanwhile, neutral terms like more and really exhibit high statistical relevance, suggesting their contextual ambiguity. These findings provide valuable insights for policymakers and digital platforms in shaping public awareness and regulatory measures. Future research can extend this approach using deep learning-based feature selection to refine sentiment classification and improve predictive accuracy.

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Publication Details

Journal
Procedia Computer Science
Published
2025-01-01
DOI
https://doi.org/10.1016/j.procs.2025.09.082
Primary Topic
Sentiment Analysis and Opinion Mining
Type
article
Field-Weighted Citation Impact
0.00
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article

Exploring the Digital Pulse of Sentiment Analysis on Online Gambling in Indonesia using χ² Feature Selection

Prana Ugiana Gio, Bens Pardamean, Rezzy Eko Caraka, Noor Ell Goldameir et al.
Procedia Computer Science
Sentiment Analysis and Opinion Mining
article

Exploring the Digital Pulse of Sentiment Analysis on Online Gambling in Indonesia using χ² Feature Selection

Prana Ugiana Gio, Bens Pardamean, Rezzy Eko Caraka, Noor Ell Goldameir, Amos Lukas, Rumanintya Lisaria Putri, Salwa Shaumma Nurhaliza, Atika Raihanah Arato
article en

Abstract

Online gambling has sparked widespread discussions in Indonesia, prompting concerns among policymakers, researchers, and the public. This study applies sentiment analysis to online discourse related to gambling, leveraging machine learning techniques and chi-square (χ²) feature selection to identify key sentiment-driving words. Public sentiment is categorized into positive, neutral, and negative classes, with χ² scores ranking significant terms that contribute to each category. The results reveal a predominant negative sentiment, with words such as stupid, disturbing, and dangerous frequently appearing in gambling-related discussions. Meanwhile, neutral terms like more and really exhibit high statistical relevance, suggesting their contextual ambiguity. These findings provide valuable insights for policymakers and digital platforms in shaping public awareness and regulatory measures. Future research can extend this approach using deep learning-based feature selection to refine sentiment classification and improve predictive accuracy.

Procedia Computer ScienceVol. 269
Binus University (ID), Universitas Sumatera Utara (ID), National Nuclear Energy Agency of Indonesia (ID), Telkom University (ID), Padjadjaran University (ID), Riau University (ID)
Openalex Percentile: Top 83%
Sentiment Analysis and Opinion Mining
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Exploring the Digital Pulse of Sentiment Analysis on Online Gambling in Indonesia using χ² Feature Selection — Prana Ugiana Gio, Bens Pardamean, et al. · Procedia Computer Science (2025) | TGRS Research Map | TGRS