Real-Time Generative Simulation of a Game Environment

This paper explores the potential of generative neural network simulations, focusing on the application of reinforcement learning methods and neural world models for creating interactive worlds. Key achievements in agent training using reinforcement learning are discussed. Special attention is given to neural world models, as well as generative models such as Oasis, DIAMOND, Genie, and GameNGen, which employ diffusion networks to generate realistic and interactive game worlds. The opportunities and limitations of generative simulation models are examined, including issues that are related to error accumulation and memory constraints and their impact on the quality of generation. The conclusion presents suggestions for future research directions.

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Publication Details

Journal
Automatic Documentation and Mathematical Linguistics
Published
2025-10-01
DOI
https://doi.org/10.3103/s0005105525700700
Citations
1
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
2.48
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article

Real-Time Generative Simulation of a Game Environment

Vlada Kugurakova, Eduard Sergeevich Bolshakov
1 citations
Automatic Documentation and Mathematical Linguistics
Artificial Intelligence in Games
2.48
article

Real-Time Generative Simulation of a Game Environment

Vlada Kugurakova, Eduard Sergeevich Bolshakov
article en
1 citations

Abstract

This paper explores the potential of generative neural network simulations, focusing on the application of reinforcement learning methods and neural world models for creating interactive worlds. Key achievements in agent training using reinforcement learning are discussed. Special attention is given to neural world models, as well as generative models such as Oasis, DIAMOND, Genie, and GameNGen, which employ diffusion networks to generate realistic and interactive game worlds. The opportunities and limitations of generative simulation models are examined, including issues that are related to error accumulation and memory constraints and their impact on the quality of generation. The conclusion presents suggestions for future research directions.

Automatic Documentation and Mathematical LinguisticsVol. 59(S2)
Kazan Federal University (RU)
Openalex Percentile: Top 8%
Artificial Intelligence in Games
2.48
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