Key Aspects of Developing a Game Design Document for Multiplayer Virtual Reality Games

Unique aspects of game design documentation development for massively multiplayer online role-playing games in virtual reality (VR) are considered. The relevance of and challenges in designing such games are discussed, existing approaches to creation and adaptation of documentation for VR are described, and such key issues in VR as network interaction, immersion, and the interaction of players and nonplayer characters controlled by artificial intelligence are defined. A methodological approach to the construction of a game design document for games of this genre is proposed, drawing on the example of a technical specification of several games having a focus on structuring and standardizing the document. Future directions are discussed, including formal descriptions of game logic for scene portability, perspectives on auto-automated VR porting, and tools for auto-generation. Finally, the importance of standardizing technical specifications is emphasized and directions for further research are suggested.

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Publication Details

Journal
Automatic Documentation and Mathematical Linguistics
Published
2025-10-01
DOI
https://doi.org/10.3103/s0005105525700724
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Key Aspects of Developing a Game Design Document for Multiplayer Virtual Reality Games

Murad Khafizov, Yuliya Alexeevna Karpeeva
Automatic Documentation and Mathematical Linguistics
Virtual Reality Applications and Impacts
article

Key Aspects of Developing a Game Design Document for Multiplayer Virtual Reality Games

Murad Khafizov, Yuliya Alexeevna Karpeeva
article en

Abstract

Unique aspects of game design documentation development for massively multiplayer online role-playing games in virtual reality (VR) are considered. The relevance of and challenges in designing such games are discussed, existing approaches to creation and adaptation of documentation for VR are described, and such key issues in VR as network interaction, immersion, and the interaction of players and nonplayer characters controlled by artificial intelligence are defined. A methodological approach to the construction of a game design document for games of this genre is proposed, drawing on the example of a technical specification of several games having a focus on structuring and standardizing the document. Future directions are discussed, including formal descriptions of game logic for scene portability, perspectives on auto-automated VR porting, and tools for auto-generation. Finally, the importance of standardizing technical specifications is emphasized and directions for further research are suggested.

Automatic Documentation and Mathematical LinguisticsVol. 59(S2)
Kazan Federal University (RU)
Openalex Percentile: Top 67%
Virtual Reality Applications and Impacts
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Key Aspects of Developing a Game Design Document for Multiplayer Virtual Reality Games — Murad Khafizov, Yuliya Alexeevna Karpeeva · Automatic Documentation and Mathematical Linguistics (2025) | TGRS Research Map | TGRS