Methodological Approaches to the Use of Digital Technologies in the Training Process

The principle of competition is based on the profound research of the prominent 20th-century thinker Johan Huizinga, who established the fundamental role of competitive games in shaping human existence. The use of digital technologies in virtual and augmented reality allows for the creation of virtual partners with whom to engage in competition. This approach seems appropriate in the context of mass development of physical culture and sports activities. The article emphasizes that modern digital technologies used in the training process, as a rule, do not have critical experience of application in various situations. The analysis and assessment of the expediency of using these technologies in physical education, sports, and recreational activities, as a rule, falls on the coach. In this case, in addition to the skills of using these technologies in the process of physical education, it is necessary to form the skills of analyzing these technologies, including the analysis of information from various sources. It is advisable to form the necessary skills within the framework of the training course for the master’s program “Methodology of Scientific Research in the Sports Field”.

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Publication Details

Journal
Standards and Monitoring in Education
Published
2025-11-06
DOI
https://doi.org/10.12737/1998-1740-2025-13-5-68-72
Primary Topic
Psycholinguistics and Behavioral Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Methodological Approaches to the Use of Digital Technologies in the Training Process

Margarita I. Shutikova, A. S. Sorokin
Standards and Monitoring in Education
Psycholinguistics and Behavioral Studies
article

Methodological Approaches to the Use of Digital Technologies in the Training Process

Margarita I. Shutikova, A. S. Sorokin
article en

Abstract

The principle of competition is based on the profound research of the prominent 20th-century thinker Johan Huizinga, who established the fundamental role of competitive games in shaping human existence. The use of digital technologies in virtual and augmented reality allows for the creation of virtual partners with whom to engage in competition. This approach seems appropriate in the context of mass development of physical culture and sports activities. The article emphasizes that modern digital technologies used in the training process, as a rule, do not have critical experience of application in various situations. The analysis and assessment of the expediency of using these technologies in physical education, sports, and recreational activities, as a rule, falls on the coach. In this case, in addition to the skills of using these technologies in the process of physical education, it is necessary to form the skills of analyzing these technologies, including the analysis of information from various sources. It is advisable to form the necessary skills within the framework of the training course for the master’s program “Methodology of Scientific Research in the Sports Field”.

Standards and Monitoring in EducationVol. 13(5)
Lomonosov Moscow State University (RU), Russian State University for Physical Education Sport Youth and Tourism (RU), Moscow State University (TJ)
Openalex Percentile: Top 65%
Psycholinguistics and Behavioral Studies
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