Living with Bats: Designing an Interactive Space for Human-Wildlife Cohabitation

An estimated 1 million plant and animal species are threatened with extinction. While opportunities for conservation occur in human-dominated landscapes, negative perceptions of wildlife reshape these possibilities into conflicts. To imagine how technology can help, we held co-design workshops to identify features users wanted in a digital system for learning about and appreciating bats living in a suburban park building. The interactive system was designed to be used by park visitors, employees, and interested others. Participants co-designed features that promoted engaging and entertaining content, such as live streams and activity profiles of individual bats. Participants also expressed desire for accessible opportunities for interaction with a community of users and experts in order to counter misconceptions about bats and highlight their roles in our communities. However, when critiqued from a cohabitation perspective, these features prioritize the needs of human users and neglect those of bats. Elaborating cohabitation as a generative theory for the design of co-living systems and spaces, we outline design implications for shared habitats, co-adaptation, and mutual benefit. Digital systems can facilitate cohabitation between humans and wildlife, however, explicit concern for shared habitats, co-adaptation, and mutual benefit must be incorporated within co-design processes that involve human and animal participation.

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Publication Details

Journal
ACM Journal on Computing and Sustainable Societies
Published
2025-11-06
DOI
https://doi.org/10.1145/3773286
Primary Topic
Human-Animal Interaction Studies
Type
article
Field-Weighted Citation Impact
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article

Living with Bats: Designing an Interactive Space for Human-Wildlife Cohabitation

Joseph Samuel Johnson, Adriana Navarro Sainz, Jacob Koch, Emmanuel Kojo Gyamfi et al.
ACM Journal on Computing and Sustainable Societies
Human-Animal Interaction Studies
article

Living with Bats: Designing an Interactive Space for Human-Wildlife Cohabitation

Joseph Samuel Johnson, Adriana Navarro Sainz, Jacob Koch, Emmanuel Kojo Gyamfi, Rob Grace, Jess Kropczynski, Kemi Akanbi, Roshanak Basty, Mustapha Awinsongya Yakubu, Feifei Pang, Odunayo Gabriel Adepoju, Abigail Mesrenyame Dogbe
article en

Abstract

An estimated 1 million plant and animal species are threatened with extinction. While opportunities for conservation occur in human-dominated landscapes, negative perceptions of wildlife reshape these possibilities into conflicts. To imagine how technology can help, we held co-design workshops to identify features users wanted in a digital system for learning about and appreciating bats living in a suburban park building. The interactive system was designed to be used by park visitors, employees, and interested others. Participants co-designed features that promoted engaging and entertaining content, such as live streams and activity profiles of individual bats. Participants also expressed desire for accessible opportunities for interaction with a community of users and experts in order to counter misconceptions about bats and highlight their roles in our communities. However, when critiqued from a cohabitation perspective, these features prioritize the needs of human users and neglect those of bats. Elaborating cohabitation as a generative theory for the design of co-living systems and spaces, we outline design implications for shared habitats, co-adaptation, and mutual benefit. Digital systems can facilitate cohabitation between humans and wildlife, however, explicit concern for shared habitats, co-adaptation, and mutual benefit must be incorporated within co-design processes that involve human and animal participation.

ACM Journal on Computing and Sustainable SocietiesVol. 4(1)
Information Technology University (PK), University of Cincinnati (US)
Openalex Percentile: Top 65%
Human-Animal Interaction Studies
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