Towards Efficient Transport for Real-Time Immersive Applications over Hybrid Networks

Immersive telepresence demands high data rates and low latency, yet no single commercial data path reliably meets these needs. Fine-grained content selection also remains underdeveloped. This work proposes a hybrid, multi-path delivery framework combining broadcast and unicast into a single service. A lightweight base scene is broadcast via File Delivery over Unidirectional Transport (FLUTE), ensuring no viewer ever sees a fully blank scene, while viewer-specific enhancements are steered over unicast. An open-source testbed is released to investigate the impact of network impairments, instrument common protocols, and enable reproducible experiments. On high-quality volumetric video (up to 100k points per frame at 30 frames per second), the hybrid design (i) keeps latency below 40 ms while scaling quality with unicast bandwidth, (ii) reduces server and network load compared to pure unicast, and (iii) masks typical wireless loss patterns with only $15 \%$ Forward Error Correction (FEC) overhead. These findings show that treating broadcast and unicast as complementary channels is crucial for scalable Extended Reality (XR) services.

Authors

Institutions

Publication Details

Published
2025-09-30
DOI
https://doi.org/10.1109/nof66640.2025.11223289
Primary Topic
Image and Video Quality Assessment
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Towards Efficient Transport for Real-Time Immersive Applications over Hybrid Networks

Filip De Turck, Tim Wauters, Casper Haems, Matthias De Fré
Image and Video Quality Assessment
article

Towards Efficient Transport for Real-Time Immersive Applications over Hybrid Networks

Filip De Turck, Tim Wauters, Casper Haems, Matthias De Fré
article en

Abstract

Immersive telepresence demands high data rates and low latency, yet no single commercial data path reliably meets these needs. Fine-grained content selection also remains underdeveloped. This work proposes a hybrid, multi-path delivery framework combining broadcast and unicast into a single service. A lightweight base scene is broadcast via File Delivery over Unidirectional Transport (FLUTE), ensuring no viewer ever sees a fully blank scene, while viewer-specific enhancements are steered over unicast. An open-source testbed is released to investigate the impact of network impairments, instrument common protocols, and enable reproducible experiments. On high-quality volumetric video (up to 100k points per frame at 30 frames per second), the hybrid design (i) keeps latency below 40 ms while scaling quality with unicast bandwidth, (ii) reduces server and network load compared to pure unicast, and (iii) masks typical wireless loss patterns with only $15 \%$ Forward Error Correction (FEC) overhead. These findings show that treating broadcast and unicast as complementary channels is crucial for scalable Extended Reality (XR) services.

HOGENT University of Applied Sciences and Arts (BE), Ghent University (BE), iMinds (BE)
European Commission
Openalex Percentile: Top 67%
Image and Video Quality Assessment
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.