Gamification and sustainable tourism: analysing the educational potential of Find the Seasouls for new generations

Purpose This article analyses Find the Seasouls, a video game created by Turismo de Canarias on the Roblox platform, as an innovative tool to promote sustainable tourism among the Alpha and Z generations. It is proposed to interpret it not only as a promotional action but also as an educational experience that contributes to forming more conscious future tourists through playful, emotional and collaborative dynamics. Design/methodology/approach Through a theoretical-conceptual approach, the Stimulus–Organism–Response (S-O-R) model is applied to examine how the game's stimuli (environmental narrative, ecological challenges and social interactions) generate cognitive and emotional responses in users. The analysis is based on the narrative, ecological and participatory design of the video game, in relation to theories of gamification, situated learning and environmental education. Findings The study reveals that Find the Seasouls can foster learning, environmental empathy and collective engagement, stimulating pro-environmental attitudes and sustainable behavioural intentions, reinforcing the construction of the tourist as an agent of change and fostering digital communities linked to real destinations. Originality/value This paper offers an interdisciplinary approach between tourism, sustainability and video games. It provides a novel theoretical basis for investigating the educational and behavioural impact of gamified experiences applied to responsible tourism.

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Publication Details

Journal
Journal of Tourism Futures
Published
2025-11-05
DOI
https://doi.org/10.1108/jtf-06-2025-0169
Primary Topic
Educational Games and Gamification
Type
article
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article

Gamification and sustainable tourism: analysing the educational potential of Find the Seasouls for new generations

Francisca J. Sánchez‐Sánchez, Ana María Sánchez Sánchez
Journal of Tourism Futures
Educational Games and Gamification
article

Gamification and sustainable tourism: analysing the educational potential of Find the Seasouls for new generations

Francisca J. Sánchez‐Sánchez, Ana María Sánchez Sánchez
article en

Abstract

Purpose This article analyses Find the Seasouls, a video game created by Turismo de Canarias on the Roblox platform, as an innovative tool to promote sustainable tourism among the Alpha and Z generations. It is proposed to interpret it not only as a promotional action but also as an educational experience that contributes to forming more conscious future tourists through playful, emotional and collaborative dynamics. Design/methodology/approach Through a theoretical-conceptual approach, the Stimulus–Organism–Response (S-O-R) model is applied to examine how the game's stimuli (environmental narrative, ecological challenges and social interactions) generate cognitive and emotional responses in users. The analysis is based on the narrative, ecological and participatory design of the video game, in relation to theories of gamification, situated learning and environmental education. Findings The study reveals that Find the Seasouls can foster learning, environmental empathy and collective engagement, stimulating pro-environmental attitudes and sustainable behavioural intentions, reinforcing the construction of the tourist as an agent of change and fostering digital communities linked to real destinations. Originality/value This paper offers an interdisciplinary approach between tourism, sustainability and video games. It provides a novel theoretical basis for investigating the educational and behavioural impact of gamified experiences applied to responsible tourism.

Journal of Tourism Futures
Universidad Pablo de Olavide (ES)
Openalex Percentile: Top 65%
Educational Games and Gamification
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Gamification and sustainable tourism: analysing the educational potential of Find the Seasouls for new generations — Francisca J. Sánchez‐Sánchez, Ana María Sánchez Sánchez · Journal of Tourism Futures (2025) | TGRS Research Map | TGRS