Cognitive load-based multi-level annotation model for knowledge acquisition in heritage games
This study proposes a CLT-grounded, three-tier interactive annotation model to mitigate cognitive overload and enhance knowledge acquisition in cultural-heritage serious games. Using the Shimao Ruins virtual platform, we evaluated behavior logs (interaction frequency, completion time), knowledge tests (immediate/delayed), and user feedback. The experimental group outperformed the control group in short-term recall (84.7% vs 64.6%) and long-term retention (72.3% vs 54.1%). Regression showed interaction frequency positively predicted learning (β = 0.87, p < 0.001), whereas task duration negatively correlated with performance (β = −0.29, p = 0.028). The model reduces extraneous load while fostering germane processing through progressive tasks and information granularity. Results support broader applicability and point to future directions in mobile AR/VR integration and adaptive difficulty for real-time load regulation.
Authors
- Minnan Cang (ORCID: https://orcid.org/0000-0002-1651-3180)
- Zhi Qiao (ORCID: https://orcid.org/0000-0002-6320-388X)
- Kai Qi (ORCID: https://orcid.org/0009-0006-2089-1682)
- Wei Zhou (ORCID: https://orcid.org/0000-0002-9237-7205)
- Yanmin Xue (ORCID: https://orcid.org/0009-0006-4477-2573)
- Shuang Wang (ORCID: https://orcid.org/0009-0007-1593-258X)
Institutions
- Xi'an University of Technology (CN)
Publication Details
- Journal
- npj Heritage Science
- Published
- 2025-11-04
- DOI
- https://doi.org/10.1038/s40494-025-02133-8
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Ministry of Education of the People's Republic of China
- National Social Science Fund of China