Cognitive load-based multi-level annotation model for knowledge acquisition in heritage games

This study proposes a CLT-grounded, three-tier interactive annotation model to mitigate cognitive overload and enhance knowledge acquisition in cultural-heritage serious games. Using the Shimao Ruins virtual platform, we evaluated behavior logs (interaction frequency, completion time), knowledge tests (immediate/delayed), and user feedback. The experimental group outperformed the control group in short-term recall (84.7% vs 64.6%) and long-term retention (72.3% vs 54.1%). Regression showed interaction frequency positively predicted learning (β = 0.87, p < 0.001), whereas task duration negatively correlated with performance (β = −0.29, p = 0.028). The model reduces extraneous load while fostering germane processing through progressive tasks and information granularity. Results support broader applicability and point to future directions in mobile AR/VR integration and adaptive difficulty for real-time load regulation.

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Publication Details

Journal
npj Heritage Science
Published
2025-11-04
DOI
https://doi.org/10.1038/s40494-025-02133-8
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Cognitive load-based multi-level annotation model for knowledge acquisition in heritage games

Minnan Cang, Zhi Qiao, Kai Qi, Wei Zhou et al.
npj Heritage Science
Virtual Reality Applications and Impacts
article

Cognitive load-based multi-level annotation model for knowledge acquisition in heritage games

Minnan Cang, Zhi Qiao, Kai Qi, Wei Zhou, Yanmin Xue, Shuang Wang
article en

Abstract

This study proposes a CLT-grounded, three-tier interactive annotation model to mitigate cognitive overload and enhance knowledge acquisition in cultural-heritage serious games. Using the Shimao Ruins virtual platform, we evaluated behavior logs (interaction frequency, completion time), knowledge tests (immediate/delayed), and user feedback. The experimental group outperformed the control group in short-term recall (84.7% vs 64.6%) and long-term retention (72.3% vs 54.1%). Regression showed interaction frequency positively predicted learning (β = 0.87, p < 0.001), whereas task duration negatively correlated with performance (β = −0.29, p = 0.028). The model reduces extraneous load while fostering germane processing through progressive tasks and information granularity. Results support broader applicability and point to future directions in mobile AR/VR integration and adaptive difficulty for real-time load regulation.

npj Heritage ScienceVol. 13(1)
Xi'an University of Technology (CN)
Ministry of Education of the People's Republic of China, National Social Science Fund of China
Openalex Percentile: Top 67%
Virtual Reality Applications and Impacts
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