Game Pembelajaran Interaktif Pengenalan Huruf dan Angka Menggunakan Metode Addie Untuk Anak Usia Dini Berbasis Android

Technological developments provide opportunities in creating interactive learning media, especially for early childhood who need an interesting educational approach and in accordance with their developmental stage. The problem raised in this study is the lack of digital-based learning media that is able to optimally attract children's interest in learning. This research aims to design and build Android-based interactive learning media and games using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) method. The results of the study show that the learning media developed is able to significantly increase early childhood learning interest, shown through the results of trials and evaluations involving users and material experts who provide positive responses to aspects of appearance, interactivity, and material suitability. Thus, this application is expected to be an innovative and fun alternative to learning media.

Authors

Institutions

Publication Details

Journal
Journal of Comprehensive Science (JCS)
Published
2025-07-18
DOI
https://doi.org/10.59188/jcs.v4i7.3429
Primary Topic
Educational Methods and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Game Pembelajaran Interaktif Pengenalan Huruf dan Angka Menggunakan Metode Addie Untuk Anak Usia Dini Berbasis Android

Muhammad Fauzan Azima, Siti Nur Laila, Aditiya Nugraha
Journal of Comprehensive Science (JCS)
Educational Methods and Impacts
article

Game Pembelajaran Interaktif Pengenalan Huruf dan Angka Menggunakan Metode Addie Untuk Anak Usia Dini Berbasis Android

Muhammad Fauzan Azima, Siti Nur Laila, Aditiya Nugraha
article en

Abstract

Technological developments provide opportunities in creating interactive learning media, especially for early childhood who need an interesting educational approach and in accordance with their developmental stage. The problem raised in this study is the lack of digital-based learning media that is able to optimally attract children's interest in learning. This research aims to design and build Android-based interactive learning media and games using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) method. The results of the study show that the learning media developed is able to significantly increase early childhood learning interest, shown through the results of trials and evaluations involving users and material experts who provide positive responses to aspects of appearance, interactivity, and material suitability. Thus, this application is expected to be an innovative and fun alternative to learning media.

Journal of Comprehensive Science (JCS)Vol. 4(7)
Informatics and Business Institute Darmajaya (ID)
Openalex Percentile: Top 65%
Educational Methods and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.