Dynamic Prompting Improves Turn-taking in Embodied Spoken Dialogue Systems

The ability to coordinate turn taking during spoken dialogue is crucial for an embodied spoken dialogue system (SDS), e.g., in a humanoid robot. The SDS needs to model transitions in the conversational floor, which describes each party’s stance (either speaking or listening). Further, the SDS needs to signal its perception of the floor to the human, so that they can coordinate floor transitions and resolve conflicts. Conventional SDS employ standalone modules to control floor transitions but do not produce timely and appropriate responses. Recent end-to-end audio LLMs generate responses quickly, but do not coordinate floor transitions as accurately. In this work, we propose an SDS architecture that dynamically adjusts its prompts to an end-to-end audio LLM based upon its perception of the conversational floor state. The LLM output determines not only the audio output, but also the perceived floor state. This enables the system to signal its stance to the human, both when listening and when speaking. We conducted an experiment where a humanoid robot administered a semi-structured interview with human subjects. Results show that, compared with baseline systems using static prompts, dynamic prompting enables the LLM to model floor transitions more accurately, to generate more appropriate signalling, and to interrupt less, leading to smoother turn-taking in dialogue.

Authors

Institutions

Publication Details

Published
2025-08-25
DOI
https://doi.org/10.1109/ro-man63969.2025.11217726
Primary Topic
Speech and dialogue systems
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Dynamic Prompting Improves Turn-taking in Embodied Spoken Dialogue Systems

Xiaojuan Ma, Fugee Tsung, Dingdong Liu, Bertram E. Shi et al.
Speech and dialogue systems
article

Dynamic Prompting Improves Turn-taking in Embodied Spoken Dialogue Systems

Xiaojuan Ma, Fugee Tsung, Dingdong Liu, Bertram E. Shi, Xiaoyu Mo, Yifan Shen
article en

Abstract

The ability to coordinate turn taking during spoken dialogue is crucial for an embodied spoken dialogue system (SDS), e.g., in a humanoid robot. The SDS needs to model transitions in the conversational floor, which describes each party’s stance (either speaking or listening). Further, the SDS needs to signal its perception of the floor to the human, so that they can coordinate floor transitions and resolve conflicts. Conventional SDS employ standalone modules to control floor transitions but do not produce timely and appropriate responses. Recent end-to-end audio LLMs generate responses quickly, but do not coordinate floor transitions as accurately. In this work, we propose an SDS architecture that dynamically adjusts its prompts to an end-to-end audio LLM based upon its perception of the conversational floor state. The LLM output determines not only the audio output, but also the perceived floor state. This enables the system to signal its stance to the human, both when listening and when speaking. We conducted an experiment where a humanoid robot administered a semi-structured interview with human subjects. Results show that, compared with baseline systems using static prompts, dynamic prompting enables the LLM to model floor transitions more accurately, to generate more appropriate signalling, and to interrupt less, leading to smoother turn-taking in dialogue.

Decision Sciences (United States) (US), University of Hong Kong (HK)
Openalex Percentile: Top 83%
Speech and dialogue systems
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.