A103 Co-Designing Virtual Reality Simulation Modules with the d/Deaf Community: Collaborative Approach to Inclusive Healthcare Education

Introduction: Following funding from the Morgan Advanced Studies Institute (MASI) a pilot study was conducted with expertise from the SUSIM Simulation and Immersive Learning Centre at Swansea University. Healthcare professionals often lack the training and confidence to communicate effectively with d/Deaf patients, leading to miscommunication, reduced trust, and poorer health outcomes. Traditional simulation-based education (SBE) programmes rarely reflect the lived experiences of d/Deaf individuals or include British Sign Language (BSL) and deaf culture [1,2]. This project aimed to address this gap through the co-creation of immersive Virtual Reality (VR) learning modules with the d/Deaf community. The research question was: How can immersive simulation technologies be co-designed with the d/ Deaf community to enhance student understanding and inclusive communication in healthcare? Methods: Using an inclusive, values-led approach, the research team collaborated with d/Deaf community members, BSL interpreters, and healthcare students to co-design a suite of computer based and virtual reality (VR) learning packages. A series of structured workshops facilitated open dialogue about lived experiences in healthcare, barriers to communication, and priorities for professional education. Insights from these sessions directly informed scenario design, scripting, and visual storytelling. VR content was developed using 360° video, with bilingual (BSL and English) integration and d/Deaf individuals portraying themselves within the simulations. Qualitative feedback was collected throughout the process from both community participants and students. Results: A series of workshops from May 2024 to July 2024, revealed strong themes around disempowerment, safety, and the emotional toll of exclusion in clinical settings. These narratives shaped two pilot VR modules focused on first point-of-contact healthcare encounters. Deaf participants reported feeling valued and empowered in the co-design process. Using a mixed methods approach preliminary pilot student feedback showed increased awareness of the communication needs of d/Deaf patients, increased empathy and appreciation for learning directly through immersive, patient-led scenarios. A key outcome was the creation of a culturally respectful and pedagogically sound set of VR modules now embedded in pre-registration curricula at Swansea University [3]. Discussion: This initiative demonstrates that co-designed simulation with the Deaf community is both feasible and impactful. The approach moves beyond tokenistic inclusion to authentic collaboration, positioning lived experience as essential to the learning environment. The learner pilot highlighted the importance of cultural humility, developing simulation content that promotes thoughtful, patient centric reflection and care with VR enhancing their opportunity to experience realistic immersion. Ethics Statement: As the submitting author, I can confirm that all relevant ethical standards of research and dissemination have been met. Additionally, I can confirm that the necessary ethical approval has been obtained, where applicable. References 1. Shank C, Foltz A. Health and Wellbeing for Deaf Communities in Wales: Scoping for a Wales-wide survey [Internet]. Bangor University; 2019 [cited 2025 Apr 18]. Available from: https://research.bangor.ac.uk/portal/files/26546430/PHW_Health_and_Wellbeing_for_Deaf_Communities_in_Wales_Report_ENG.pdf 2. Terry J, Meara R. A Scoping Review of Deaf Awareness Programs in Health Professional Education. Plos Global Public Health. 2023. Available from: https://journals.plos.org/globalpublichealth/article?id=10.1371/journal.pgph.0002818 3. Terry J, Davies J, Wilks R, et al. Enhancing empathy and understanding; developing a virtual reality simulation to educate healthcare students on deaf patient experiences. Journal of Clinical Simulation in Nursing. [Under review]. Acknowledgements/Funding Declaration: Funding from the Morgan Advanced Studies Institute (MASI). Special thanks to - The amazing d/Deaf Community Focus Groups, BSL-using steering group members for all of their time and expertise; and BSL/English interpreter colleagues. The MSc Virtual reality students and staff team for the CGI development. RESCAPE for donating resources and filming time alongside the donated resources and expertise of the SUSIM team. Swansea University Interprofessional Education Lead Nikki Williams for promoting the student pilot. The project contribution of SU faculty: Ted Thomas, Sebastian Vowles, Julian Hunt, Deborah Rowberry, Martin Nosek Supporting Documents – Table 1-A103 Data from Deaf club focus group.

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Journal
Journal of Healthcare Simulation
Published
2025-11-03
DOI
https://doi.org/10.54531/nozu8785
Primary Topic
Hearing Impairment and Communication
Type
article
Field-Weighted Citation Impact
0.00

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article

A103 Co-Designing Virtual Reality Simulation Modules with the d/Deaf Community: Collaborative Approach to Inclusive Healthcare Education

Joanne Davies, Ioan Humphreys, Julia Terry, RJ Wilks
Journal of Healthcare Simulation
Hearing Impairment and Communication
article

A103 Co-Designing Virtual Reality Simulation Modules with the d/Deaf Community: Collaborative Approach to Inclusive Healthcare Education

Joanne Davies, Ioan Humphreys, Julia Terry, RJ Wilks
article en

Abstract

Introduction: Following funding from the Morgan Advanced Studies Institute (MASI) a pilot study was conducted with expertise from the SUSIM Simulation and Immersive Learning Centre at Swansea University. Healthcare professionals often lack the training and confidence to communicate effectively with d/Deaf patients, leading to miscommunication, reduced trust, and poorer health outcomes. Traditional simulation-based education (SBE) programmes rarely reflect the lived experiences of d/Deaf individuals or include British Sign Language (BSL) and deaf culture [1,2]. This project aimed to address this gap through the co-creation of immersive Virtual Reality (VR) learning modules with the d/Deaf community. The research question was: How can immersive simulation technologies be co-designed with the d/ Deaf community to enhance student understanding and inclusive communication in healthcare? Methods: Using an inclusive, values-led approach, the research team collaborated with d/Deaf community members, BSL interpreters, and healthcare students to co-design a suite of computer based and virtual reality (VR) learning packages. A series of structured workshops facilitated open dialogue about lived experiences in healthcare, barriers to communication, and priorities for professional education. Insights from these sessions directly informed scenario design, scripting, and visual storytelling. VR content was developed using 360° video, with bilingual (BSL and English) integration and d/Deaf individuals portraying themselves within the simulations. Qualitative feedback was collected throughout the process from both community participants and students. Results: A series of workshops from May 2024 to July 2024, revealed strong themes around disempowerment, safety, and the emotional toll of exclusion in clinical settings. These narratives shaped two pilot VR modules focused on first point-of-contact healthcare encounters. Deaf participants reported feeling valued and empowered in the co-design process. Using a mixed methods approach preliminary pilot student feedback showed increased awareness of the communication needs of d/Deaf patients, increased empathy and appreciation for learning directly through immersive, patient-led scenarios. A key outcome was the creation of a culturally respectful and pedagogically sound set of VR modules now embedded in pre-registration curricula at Swansea University [3]. Discussion: This initiative demonstrates that co-designed simulation with the Deaf community is both feasible and impactful. The approach moves beyond tokenistic inclusion to authentic collaboration, positioning lived experience as essential to the learning environment. The learner pilot highlighted the importance of cultural humility, developing simulation content that promotes thoughtful, patient centric reflection and care with VR enhancing their opportunity to experience realistic immersion. Ethics Statement: As the submitting author, I can confirm that all relevant ethical standards of research and dissemination have been met. Additionally, I can confirm that the necessary ethical approval has been obtained, where applicable. References 1. Shank C, Foltz A. Health and Wellbeing for Deaf Communities in Wales: Scoping for a Wales-wide survey [Internet]. Bangor University; 2019 [cited 2025 Apr 18]. Available from: https://research.bangor.ac.uk/portal/files/26546430/PHW_Health_and_Wellbeing_for_Deaf_Communities_in_Wales_Report_ENG.pdf 2. Terry J, Meara R. A Scoping Review of Deaf Awareness Programs in Health Professional Education. Plos Global Public Health. 2023. Available from: https://journals.plos.org/globalpublichealth/article?id=10.1371/journal.pgph.0002818 3. Terry J, Davies J, Wilks R, et al. Enhancing empathy and understanding; developing a virtual reality simulation to educate healthcare students on deaf patient experiences. Journal of Clinical Simulation in Nursing. [Under review]. Acknowledgements/Funding Declaration: Funding from the Morgan Advanced Studies Institute (MASI). Special thanks to - The amazing d/Deaf Community Focus Groups, BSL-using steering group members for all of their time and expertise; and BSL/English interpreter colleagues. The MSc Virtual reality students and staff team for the CGI development. RESCAPE for donating resources and filming time alongside the donated resources and expertise of the SUSIM team. Swansea University Interprofessional Education Lead Nikki Williams for promoting the student pilot. The project contribution of SU faculty: Ted Thomas, Sebastian Vowles, Julian Hunt, Deborah Rowberry, Martin Nosek Supporting Documents – Table 1-A103 Data from Deaf club focus group.

Journal of Healthcare Simulation
Swansea University (GB)
Swansea University
Openalex Percentile: Top 65%
Hearing Impairment and Communication
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