Model to personalize mobiles applications according to the gamification user types for health behavioral change
This study validated the preference matrix, highlighting four mechanisms, self-monitoring, progression, challenge, and quest, as broadly appealing across user profiles for mHealth design. Three novel profile-mechanism associations were identified, refining the model and underscoring the need for replication with a more diverse sample.
Authors
- Frédéric Ehrler (ORCID: https://orcid.org/0000-0001-9734-3242)
- Laëtitia Gosetto (ORCID: https://orcid.org/0000-0002-9432-2160)
- Gilles Falquet (ORCID: https://orcid.org/0000-0002-1401-5110)
Institutions
- University of Geneva (CH)
- Geneva College (US)
Publication Details
- Journal
- Digital Health
- Published
- 2025-05-01
- DOI
- https://doi.org/10.1177/20552076251393402
- Primary Topic
- Mobile Health and mHealth Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00