Blindfolded in the Air: Towards the Design of Interactive Aerial Play

The intersection of aerial acrobatics (movement on a suspended apparatus where the performer is off the ground) and interactive technology remains an underexplored area in HCI. In this autoethnographic study, we investigate the interplay between augmented eyesight and proprioception in adapting to the suspended environment. We developed a motion-sensitive blindfold mixed-reality headset application that enables wearers to transition between visibility and darkness based on their body’s orientation while rotating in a two-point harness. Analyzing videos, somaesthetic maps, and interviews, we observed that our design reduces visual and social distractions, facilitating inward focus on movement and breath. However, acclimation to both physical and mixed-reality systems is necessary for people to interact comfortably. The findings extend our understanding of designing interactive real-time visuomotor couplings between movements and mixed-reality in suspended environments, offering four themes and six design considerations to support the active body, aiming to enrich the possibilities for augmented aerial play.

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Publication Details

Published
2025-11-03
DOI
https://doi.org/10.1145/3749385.3749401
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
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article

Blindfolded in the Air: Towards the Design of Interactive Aerial Play

Rakesh Patibanda, Florian Muller, Josh Andrés, Maria F. Montoya et al.
Interactive and Immersive Displays
article

Blindfolded in the Air: Towards the Design of Interactive Aerial Play

Rakesh Patibanda, Florian Muller, Josh Andrés, Maria F. Montoya, Amanda Topaz
article en

Abstract

The intersection of aerial acrobatics (movement on a suspended apparatus where the performer is off the ground) and interactive technology remains an underexplored area in HCI. In this autoethnographic study, we investigate the interplay between augmented eyesight and proprioception in adapting to the suspended environment. We developed a motion-sensitive blindfold mixed-reality headset application that enables wearers to transition between visibility and darkness based on their body’s orientation while rotating in a two-point harness. Analyzing videos, somaesthetic maps, and interviews, we observed that our design reduces visual and social distractions, facilitating inward focus on movement and breath. However, acclimation to both physical and mixed-reality systems is necessary for people to interact comfortably. The findings extend our understanding of designing interactive real-time visuomotor couplings between movements and mixed-reality in suspended environments, offering four themes and six design considerations to support the active body, aiming to enrich the possibilities for augmented aerial play.

Australian National University (AU), University of Canberra (AU), Monash University (AU)
Openalex Percentile: Top 68%
Interactive and Immersive Displays
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