Video Game Photography and Spectator Gaming: A Flusserian Perspective

Abstract Still-images of video games, discussed in this paper as ‘video game photography’, have increasingly found a home in gallery exhibits. This contrasts with other forms of media derived from video games, such as ‘livestreams’ and ‘let’s plays’, which have been characterized by communal spectatorship facilitated through online platforms. Through the work of Vilém Flusser, I argue that this is because what links video game photography to real-world photography is its use of photographic conventions, and that adherence to these conventions allows galleries to integrate these images into a pre-existing canon of art photography. For the same reason, however, video game photography has struggled to find a home in spectator gaming. By analyzing video game photography and its separation from spectator gaming in this manner, I demonstrate how video game photography becomes socially ingrained in the conventions and the canon of real-world photography, something missed by approaches focusing solely on the aetiology or ontology of video game photography.

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Publication Details

Journal
The British Journal of Aesthetics
Published
2024-10-15
DOI
https://doi.org/10.1093/aesthj/ayae052
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Video Game Photography and Spectator Gaming: A Flusserian Perspective

Ben Campion
The British Journal of Aesthetics
Digital Games and Media
article

Video Game Photography and Spectator Gaming: A Flusserian Perspective

Ben Campion
article en

Abstract

Abstract Still-images of video games, discussed in this paper as ‘video game photography’, have increasingly found a home in gallery exhibits. This contrasts with other forms of media derived from video games, such as ‘livestreams’ and ‘let’s plays’, which have been characterized by communal spectatorship facilitated through online platforms. Through the work of Vilém Flusser, I argue that this is because what links video game photography to real-world photography is its use of photographic conventions, and that adherence to these conventions allows galleries to integrate these images into a pre-existing canon of art photography. For the same reason, however, video game photography has struggled to find a home in spectator gaming. By analyzing video game photography and its separation from spectator gaming in this manner, I demonstrate how video game photography becomes socially ingrained in the conventions and the canon of real-world photography, something missed by approaches focusing solely on the aetiology or ontology of video game photography.

The British Journal of AestheticsVol. 65(4)
University of Warwick (GB)
Openalex Percentile: Top 49%
Digital Games and Media
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Video Game Photography and Spectator Gaming: A Flusserian Perspective — Ben Campion · The British Journal of Aesthetics (2024) | TGRS Research Map | TGRS