Consistent 3D Human Reconstruction From Monocular Video: Learning Correctable Appearance and Temporal Motion Priors
Recent advancements in rendering dynamic humans using NeRF and 3D Gaussian splatting have made significant progress, leveraging implicit geometry learning and image appearance rendering to create digital humans. However, in monocular video rendering, there are still challenges in rendering subtle and complex motion from different viewpoints and states, primarily due to the imbalance of viewpoints. Additionally, ensuring continuity between adjacent frames when rendering from novel and free viewpoints remains a difficult task. To address these challenges, we first propose a pixel-level motion correction module that adjusts the errors in the learned representation between different viewpoints. We also introduce a temporal information-based model to improve motion continuity by leveraging adjacent frames. Experimental results on dynamic human rendering, using the NeuMan, ZJU-Mocap, and People-Snapshot datasets, demonstrate that our method outperforms state-of-the-art techniques both quantitatively and qualitatively.
Authors
- Xubo Yang (ORCID: https://orcid.org/0000-0001-5378-4003)
- Yebin Liu (ORCID: https://orcid.org/0000-0003-3215-0225)
- Shang Cheng (ORCID: https://orcid.org/0009-0005-5280-5788)
- Tingting Li (ORCID: https://orcid.org/0000-0001-7788-2003)
- Liang An (ORCID: https://orcid.org/0000-0002-1028-3759)
- Yuxiang Zhang (ORCID: https://orcid.org/0000-0002-8807-0825)
- Jidong Tian
- Jiajun Zhang (ORCID: https://orcid.org/0009-0002-9712-9953)
Institutions
- Beijing University of Posts and Telecommunications (CN)
- Shenzhen Polytechnic University (CN)
- Shanghai Jiao Tong University (CN)
- Tsinghua University (CN)
Publication Details
- Journal
- IEEE Transactions on Visualization and Computer Graphics
- Published
- 2025-10-31
- DOI
- https://doi.org/10.1109/tvcg.2025.3626741
- Primary Topic
- Human Pose and Action Recognition
- Type
- article
- Field-Weighted Citation Impact
- 0.00