Consistent 3D Human Reconstruction From Monocular Video: Learning Correctable Appearance and Temporal Motion Priors

Recent advancements in rendering dynamic humans using NeRF and 3D Gaussian splatting have made significant progress, leveraging implicit geometry learning and image appearance rendering to create digital humans. However, in monocular video rendering, there are still challenges in rendering subtle and complex motion from different viewpoints and states, primarily due to the imbalance of viewpoints. Additionally, ensuring continuity between adjacent frames when rendering from novel and free viewpoints remains a difficult task. To address these challenges, we first propose a pixel-level motion correction module that adjusts the errors in the learned representation between different viewpoints. We also introduce a temporal information-based model to improve motion continuity by leveraging adjacent frames. Experimental results on dynamic human rendering, using the NeuMan, ZJU-Mocap, and People-Snapshot datasets, demonstrate that our method outperforms state-of-the-art techniques both quantitatively and qualitatively.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-10-31
DOI
https://doi.org/10.1109/tvcg.2025.3626741
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.00
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article

Consistent 3D Human Reconstruction From Monocular Video: Learning Correctable Appearance and Temporal Motion Priors

Xubo Yang, Yebin Liu, Shang Cheng, Tingting Li et al.
IEEE Transactions on Visualization and Computer Graphics
Human Pose and Action Recognition
article

Consistent 3D Human Reconstruction From Monocular Video: Learning Correctable Appearance and Temporal Motion Priors

Xubo Yang, Yebin Liu, Shang Cheng, Tingting Li, Liang An, Yuxiang Zhang, Jidong Tian, Jiajun Zhang
article en

Abstract

Recent advancements in rendering dynamic humans using NeRF and 3D Gaussian splatting have made significant progress, leveraging implicit geometry learning and image appearance rendering to create digital humans. However, in monocular video rendering, there are still challenges in rendering subtle and complex motion from different viewpoints and states, primarily due to the imbalance of viewpoints. Additionally, ensuring continuity between adjacent frames when rendering from novel and free viewpoints remains a difficult task. To address these challenges, we first propose a pixel-level motion correction module that adjusts the errors in the learned representation between different viewpoints. We also introduce a temporal information-based model to improve motion continuity by leveraging adjacent frames. Experimental results on dynamic human rendering, using the NeuMan, ZJU-Mocap, and People-Snapshot datasets, demonstrate that our method outperforms state-of-the-art techniques both quantitatively and qualitatively.

IEEE Transactions on Visualization and Computer GraphicsVol. 32(2)
Beijing University of Posts and Telecommunications (CN), Shenzhen Polytechnic University (CN), Shanghai Jiao Tong University (CN), Tsinghua University (CN)
Openalex Percentile: Top 68%
Human Pose and Action Recognition
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Consistent 3D Human Reconstruction From Monocular Video: Learning Correctable Appearance and Temporal Motion Priors — Xubo Yang, Yebin Liu, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS