Age Differences in Flow Experience During Body Movement–Controlled Video Game Rehabilitation Tasks: Cross-Sectional Study
Age plays a significant role in shaping flow experiences during BMCVG rehabilitation tasks. Older adults' reduced flow may be attributed to declines in cognitive processing speed, motor control, and self-efficacy, which particularly impair their sense of control and goal clarity. Tailoring designs through strategies such as dynamic difficulty adjustment, clearer goal cues, and reduced motor demands is crucial. These adaptations can enhance older adults' sense of control and immersion, promoting active participation and ultimately improving rehabilitation outcomes.
Authors
- Weiyan Ren (ORCID: https://orcid.org/0009-0005-0356-8050)
- Yuankun Zhang (ORCID: https://orcid.org/0009-0000-4473-2404)
- Fang Pu (ORCID: https://orcid.org/0000-0002-1467-006X)
- Lixuan Li (ORCID: https://orcid.org/0009-0007-9041-4272)
- Shi-yi Tong (ORCID: https://orcid.org/0009-0005-7853-914X)
Institutions
- Chinese PLA General Hospital (CN)
- Beihang University (CN)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2025-10-09
- DOI
- https://doi.org/10.2196/76278
- Primary Topic
- Flow Experience in Various Fields
- Type
- article
- Field-Weighted Citation Impact
- 0.00