Age Differences in Flow Experience During Body Movement–Controlled Video Game Rehabilitation Tasks: Cross-Sectional Study

Age plays a significant role in shaping flow experiences during BMCVG rehabilitation tasks. Older adults' reduced flow may be attributed to declines in cognitive processing speed, motor control, and self-efficacy, which particularly impair their sense of control and goal clarity. Tailoring designs through strategies such as dynamic difficulty adjustment, clearer goal cues, and reduced motor demands is crucial. These adaptations can enhance older adults' sense of control and immersion, promoting active participation and ultimately improving rehabilitation outcomes.

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Publication Details

Journal
JMIR Serious Games
Published
2025-10-09
DOI
https://doi.org/10.2196/76278
Primary Topic
Flow Experience in Various Fields
Type
article
Field-Weighted Citation Impact
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article

Age Differences in Flow Experience During Body Movement–Controlled Video Game Rehabilitation Tasks: Cross-Sectional Study

Weiyan Ren, Yuankun Zhang, Fang Pu, Lixuan Li et al.
JMIR Serious Games
Flow Experience in Various Fields
article

Age Differences in Flow Experience During Body Movement–Controlled Video Game Rehabilitation Tasks: Cross-Sectional Study

Weiyan Ren, Yuankun Zhang, Fang Pu, Lixuan Li, Shi-yi Tong
article en

Abstract

Age plays a significant role in shaping flow experiences during BMCVG rehabilitation tasks. Older adults' reduced flow may be attributed to declines in cognitive processing speed, motor control, and self-efficacy, which particularly impair their sense of control and goal clarity. Tailoring designs through strategies such as dynamic difficulty adjustment, clearer goal cues, and reduced motor demands is crucial. These adaptations can enhance older adults' sense of control and immersion, promoting active participation and ultimately improving rehabilitation outcomes.

JMIR Serious GamesVol. 13
Chinese PLA General Hospital (CN), Beihang University (CN)
Openalex Percentile: Top 66%
Flow Experience in Various Fields
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Age Differences in Flow Experience During Body Movement–Controlled Video Game Rehabilitation Tasks: Cross-Sectional Study — Weiyan Ren, Yuankun Zhang, et al. · JMIR Serious Games (2025) | TGRS Research Map | TGRS