Social media use, gaming and quality of life among adolescents in Norway: results from the Young-HUNT study

More than three hours spent on gaming or social media per day, both during weekdays and weekends, was negatively associated with QoL. Sex moderated these associations; however, for social media use this was shown only after school. Additional research is needed to further explore these associations.

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Publication Details

Journal
Health and Quality of Life Outcomes
Published
2025-10-31
DOI
https://doi.org/10.1186/s12955-025-02428-1
Citations
1
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
4.20
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article

Social media use, gaming and quality of life among adolescents in Norway: results from the Young-HUNT study

Anne Mari Steigen, Curt Hagquist, Marja Leonhardt, Tore Bonsaksen et al.
1 citations
Health and Quality of Life Outcomes
Impact of Technology on Adolescents
4.20
article

Social media use, gaming and quality of life among adolescents in Norway: results from the Young-HUNT study

Anne Mari Steigen, Curt Hagquist, Marja Leonhardt, Tore Bonsaksen, Annette Løvheim Kleppang, Tonje Holte Stea, Lars Lien
article en
1 citations

Abstract

More than three hours spent on gaming or social media per day, both during weekdays and weekends, was negatively associated with QoL. Sex moderated these associations; however, for social media use this was shown only after school. Additional research is needed to further explore these associations.

Health and Quality of Life OutcomesVol. 23(1)
Oslo University Hospital (NO), University of Agder (NO), Innlandet Hospital Trust (NO), VID Specialized University (NO), University of Inland Norway (NO), University of Gothenburg (SE)
Openalex Percentile: Top 5%
Impact of Technology on Adolescents
4.20
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