Skeleton-Based Two-Person Interaction Recognition Using Multi-Stream Feature Fusion and Joint Evaluator

Two-person interactions are prevalent in public places, and how to recognize the friendly and violent two-person interactions is crucial for ensuring public safety. However, there are three challenges in two-person interaction recognition: the difficulty in capturing interaction relationships, the interference of interaction-irrelevant actions, and the distortion of the spatial relationship caused by camera view variations. In this paper, we propose an end-to-end multi-stream feature fusion model integrating Convolutional Neural Network (CNN) and Long Short-Term Memory (LSTM) to capture interaction dynamics and perform fine-grained analysis of interactive actions. The model aims to overcome the limitations of insufficient interaction feature representation through hierarchical fusion of heterogeneous data streams. Meanwhile, to suppress interaction-irrelevant features, we propose a Mutual-Self Activity-level Evaluator (MSEr) to highlight interaction-related features that simultaneously represent individual actions and interaction semantics. Furthermore, to characterize view-invariant features, we employ the 2D Discrete Wavelet Transform (2D-DWT) to analyze action within the spatial-frequency domain. Experimental results demonstrate that the proposed method obtains competitive performance among the compared methods with accuracies of 98.3±0.2%, 94.6±0.1%, and 89.3±0.1% on the SBU-Kinect, NTU RGB+D 60, and NTU RGB+D 120 datasets respectively.

Authors

Institutions

Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3626820
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Skeleton-Based Two-Person Interaction Recognition Using Multi-Stream Feature Fusion and Joint Evaluator

Guozhi Liu, Ming Guo, Jiahui Yang, Jinfeng Wang et al.
IEEE Access
Human Pose and Action Recognition
article

Skeleton-Based Two-Person Interaction Recognition Using Multi-Stream Feature Fusion and Joint Evaluator

Guozhi Liu, Ming Guo, Jiahui Yang, Jinfeng Wang, Xiangqian Zhu, Donghui Wu, Delin Guan
article en

Abstract

Two-person interactions are prevalent in public places, and how to recognize the friendly and violent two-person interactions is crucial for ensuring public safety. However, there are three challenges in two-person interaction recognition: the difficulty in capturing interaction relationships, the interference of interaction-irrelevant actions, and the distortion of the spatial relationship caused by camera view variations. In this paper, we propose an end-to-end multi-stream feature fusion model integrating Convolutional Neural Network (CNN) and Long Short-Term Memory (LSTM) to capture interaction dynamics and perform fine-grained analysis of interactive actions. The model aims to overcome the limitations of insufficient interaction feature representation through hierarchical fusion of heterogeneous data streams. Meanwhile, to suppress interaction-irrelevant features, we propose a Mutual-Self Activity-level Evaluator (MSEr) to highlight interaction-related features that simultaneously represent individual actions and interaction semantics. Furthermore, to characterize view-invariant features, we employ the 2D Discrete Wavelet Transform (2D-DWT) to analyze action within the spatial-frequency domain. Experimental results demonstrate that the proposed method obtains competitive performance among the compared methods with accuracies of 98.3±0.2%, 94.6±0.1%, and 89.3±0.1% on the SBU-Kinect, NTU RGB+D 60, and NTU RGB+D 120 datasets respectively.

IEEE AccessVol. 13
Linyi University (CN), Zhengzhou University of Light Industry (CN), Luoyang Institute of Science and Technology (CN)
Openalex Percentile: Top 68%
Human Pose and Action Recognition
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Skeleton-Based Two-Person Interaction Recognition Using Multi-Stream Feature Fusion and Joint Evaluator — Guozhi Liu, Ming Guo, et al. · IEEE Access (2025) | TGRS Research Map | TGRS