Low-Fidelity vs. High-Fidelity Spatial Design in Virtual Reality for Non-professionals

In spatial design, non-professionals lack effective hands-on opportunities to participate in the design process. Although VR platforms can support spatial design with immersive interaction, existing tools simply provide high-fidelity 3D objects for users to choose and place around. Low-fidelity design approach is rarely supported, nor investigated in this context. In this work, we present a user study comparing low-fidelity and high-fidelity spatial design in VR. Eighteen participants were recruited to use both versions of a prototype with varied geometric fidelity to complete home designs. Their design outcome and intent was evaluated by professional designers. Our findings show, the low-fidelity version allowed participants to think more openly and creatively, leading to a more holistic expression of their design intent and needs, while the high-fidelity version promoted users’ thinking of realistic scenarios. We discuss the design implications and how they can be combined in co-design activities.

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Publication Details

Published
2024-11-22
DOI
https://doi.org/10.1145/3758871.3758913
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

Low-Fidelity vs. High-Fidelity Spatial Design in Virtual Reality for Non-professionals

Xuening Peng, Xin Tong, Chenyue Dai, Can Liu et al.
Virtual Reality Applications and Impacts
article

Low-Fidelity vs. High-Fidelity Spatial Design in Virtual Reality for Non-professionals

Xuening Peng, Xin Tong, Chenyue Dai, Can Liu, Lan Wei Lan Wei
article en

Abstract

In spatial design, non-professionals lack effective hands-on opportunities to participate in the design process. Although VR platforms can support spatial design with immersive interaction, existing tools simply provide high-fidelity 3D objects for users to choose and place around. Low-fidelity design approach is rarely supported, nor investigated in this context. In this work, we present a user study comparing low-fidelity and high-fidelity spatial design in VR. Eighteen participants were recruited to use both versions of a prototype with varied geometric fidelity to complete home designs. Their design outcome and intent was evaluated by professional designers. Our findings show, the low-fidelity version allowed participants to think more openly and creatively, leading to a more holistic expression of their design intent and needs, while the high-fidelity version promoted users’ thinking of realistic scenarios. We discuss the design implications and how they can be combined in co-design activities.

City University of Hong Kong (HK), University of Florida (US), Massachusetts Institute of Technology (US), University of Hong Kong (HK), South China University of Technology (CN)
Openalex Percentile: Top 69%
Virtual Reality Applications and Impacts
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