Low-Fidelity vs. High-Fidelity Spatial Design in Virtual Reality for Non-professionals
In spatial design, non-professionals lack effective hands-on opportunities to participate in the design process. Although VR platforms can support spatial design with immersive interaction, existing tools simply provide high-fidelity 3D objects for users to choose and place around. Low-fidelity design approach is rarely supported, nor investigated in this context. In this work, we present a user study comparing low-fidelity and high-fidelity spatial design in VR. Eighteen participants were recruited to use both versions of a prototype with varied geometric fidelity to complete home designs. Their design outcome and intent was evaluated by professional designers. Our findings show, the low-fidelity version allowed participants to think more openly and creatively, leading to a more holistic expression of their design intent and needs, while the high-fidelity version promoted users’ thinking of realistic scenarios. We discuss the design implications and how they can be combined in co-design activities.
Authors
- Xuening Peng (ORCID: https://orcid.org/0000-0001-8749-3212)
- Xin Tong (ORCID: https://orcid.org/0000-0002-8037-6301)
- Chenyue Dai (ORCID: https://orcid.org/0000-0001-9520-8493)
- Can Liu (ORCID: https://orcid.org/0000-0003-3267-3317)
- Lan Wei Lan Wei (ORCID: https://orcid.org/0000-0003-3975-5577)
Institutions
- City University of Hong Kong (HK)
- University of Florida (US)
- Massachusetts Institute of Technology (US)
- University of Hong Kong (HK)
- South China University of Technology (CN)
Publication Details
- Published
- 2024-11-22
- DOI
- https://doi.org/10.1145/3758871.3758913
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00