Engineering Gameful Systems: Insights from the 9th International GAS Workshop at ICSE 2025

As gameful systems, spanning entertainment games, serious games, and gamified applications, continue to grow in complexity and societal impact, there is an urgent need for structured, interdisciplinary approaches to their engineering. This paper presents an overview and reflection on the 9th International Workshop on Games and Software Engineering (GAS 2025), held in conjunction with the IEEE/ACM International Conference on Software Engineering (ICSE 2025). The workshop brought together researchers and practitioners from software engineering and game development to address the methodological, technical, and ethical challenges of engineering gameful systems. GAS 2025 featured a dynamic program that included a keynote, peer-reviewed paper presentations, and an interactive session exploring the use of AWS for Games. Contributions covered a wide range of topics including AI-driven development, playtesting techniques, procedural content generation, HCI/CHI innovations, and lifecycle processes tailored for gameful applications. The workshop fostered rich discussions that helped identify emerging research directions, practical tools and methodologies, and community-driven initiatives for ongoing collaboration. This paper synthesizes the key insights, themes, and outcomes of GAS 2025, highlighting its role in shaping a shared research agenda at the intersection of software engineering and game studies.

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Publication Details

Journal
ACM SIGSOFT Software Engineering Notes
Published
2025-10-27
DOI
https://doi.org/10.1145/3772008.3772017
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Engineering Gameful Systems: Insights from the 9th International GAS Workshop at ICSE 2025

Carlos Cetina, Jeremy S. Bradbury, Mathieu Nayrolles, Antonio Bucchiarone et al.
ACM SIGSOFT Software Engineering Notes
Educational Games and Gamification
article

Engineering Gameful Systems: Insights from the 9th International GAS Workshop at ICSE 2025

Carlos Cetina, Jeremy S. Bradbury, Mathieu Nayrolles, Antonio Bucchiarone, Beatriz Marín, Kendra Cooper
article en

Abstract

As gameful systems, spanning entertainment games, serious games, and gamified applications, continue to grow in complexity and societal impact, there is an urgent need for structured, interdisciplinary approaches to their engineering. This paper presents an overview and reflection on the 9th International Workshop on Games and Software Engineering (GAS 2025), held in conjunction with the IEEE/ACM International Conference on Software Engineering (ICSE 2025). The workshop brought together researchers and practitioners from software engineering and game development to address the methodological, technical, and ethical challenges of engineering gameful systems. GAS 2025 featured a dynamic program that included a keynote, peer-reviewed paper presentations, and an interactive session exploring the use of AWS for Games. Contributions covered a wide range of topics including AI-driven development, playtesting techniques, procedural content generation, HCI/CHI innovations, and lifecycle processes tailored for gameful applications. The workshop fostered rich discussions that helped identify emerging research directions, practical tools and methodologies, and community-driven initiatives for ongoing collaboration. This paper synthesizes the key insights, themes, and outcomes of GAS 2025, highlighting its role in shaping a shared research agenda at the intersection of software engineering and game studies.

ACM SIGSOFT Software Engineering NotesVol. 50(4)
University of L'Aquila (IT), Kelowna General Hospital (CA), Ontario Tech University (CA), Ubisoft (France) (FR), Tetra Tech (Canada) (CA), Universitat Politècnica de València (ES)
Openalex Percentile: Top 66%
Educational Games and Gamification
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