Playing with purpose - A game-based approach to teaching business metrics
This study evaluates the effectiveness of an educational card game designed to enhance student understanding of financial and non-financial business metrics. Grounded in Keller's ARCS (Attention, Relevance, Confidence, Satisfaction) motivational framework, the research provides robust empirical evidence from a quantitative analysis involving paired-samples t -tests and repeated measures ANOVA, demonstrating significant improvements in students' learning outcomes. from a sample of 137 mixed ability students from three higher education institutions indicate substantial learning gains across diverse educational levels, genders, and varying levels of prior knowledge, highlighting the game's broad applicability. Practical implications for educators are discussed, recommending structured teaching complemented by gamified consolidation activities. Addressing contemporary pedagogical shifts accelerated by the COVID-19 pandemic, this study underscores gamification's role in engaging Generation Z students, promoting flexible, interactive, and experiential learning methods which support the teaching of key business topics. • The Metrics Masters® game improved business metrics learning significantly. • Integrated ARCS model enhanced student attention, confidence, and satisfaction. • Significant gains observed across diverse levels, genders, and prior knowledge. • Gamification reinforced both financial and non-financial (ESG) business metrics. • Study offers actionable guidance for flexible, engaging business education.
Authors
- Ruth B. Smith
- Elaine Conway (ORCID: https://orcid.org/0000-0003-2736-8051)
Institutions
- Loughborough University (GB)
- University of Leicester (GB)
Publication Details
- Journal
- The International Journal of Management Education
- Published
- 2025-10-29
- DOI
- https://doi.org/10.1016/j.ijme.2025.101310
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00