Might wargaming be another instance where “Anything you can do, AI can do better”?

This paper offers a pragmatic 'epistemology of wargaming' that views wargames as immersive 'thought experiments'.In such experiments, the human players involved use their experiential, empirical, and theoretical knowledge -together with whatever cognitive models they are able to deploy, or develop anew -to generate a conceptual, operational understanding of the adversarial scenario in which they are immersed; and exploit this understanding to craft tactical decisions that are designed to optimise the likelihood they will achieve their strategic objectives.From this perspective, contemporary interest in the use of 'AI'enabled tools to augment the validity of wargaming outputs -where these outputs constitute the decisions players make and the insights such decisions reveal -might most purposefully focus on: the design and implementation of wargames (to strengthen the architecture these provide to support immersive decisionmaking); and the analysis of players' decisions (to better understand the cognitive models these involve and reflect).This is because, as long as the principal objectives of wargaming are to assess and enhance the decision-making capabilities of human players and human personnel, 'AI'-enabled applications can only ever play a supporting role (albeit a potentially invaluable one) in the design, presentation, implementation, and analysis of wargames.

Publication Details

Published
2025-09-24
DOI
https://doi.org/10.55578/jdso.2509.006
Primary Topic
Human-Automation Interaction and Safety
Type
article
Field-Weighted Citation Impact
0.00

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article

Might wargaming be another instance where “Anything you can do, AI can do better”?

Human-Automation Interaction and Safety
article

Might wargaming be another instance where “Anything you can do, AI can do better”?

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Abstract

This paper offers a pragmatic 'epistemology of wargaming' that views wargames as immersive 'thought experiments'.In such experiments, the human players involved use their experiential, empirical, and theoretical knowledge -together with whatever cognitive models they are able to deploy, or develop anew -to generate a conceptual, operational understanding of the adversarial scenario in which they are immersed; and exploit this understanding to craft tactical decisions that are designed to optimise the likelihood they will achieve their strategic objectives.From this perspective, contemporary interest in the use of 'AI'enabled tools to augment the validity of wargaming outputs -where these outputs constitute the decisions players make and the insights such decisions reveal -might most purposefully focus on: the design and implementation of wargames (to strengthen the architecture these provide to support immersive decisionmaking); and the analysis of players' decisions (to better understand the cognitive models these involve and reflect).This is because, as long as the principal objectives of wargaming are to assess and enhance the decision-making capabilities of human players and human personnel, 'AI'-enabled applications can only ever play a supporting role (albeit a potentially invaluable one) in the design, presentation, implementation, and analysis of wargames.

University College London, University of Johannesburg
Openalex Percentile: Top 64%
Human-Automation Interaction and Safety
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