Game-Based Approach as an Intervention in Enhancing Students’ Fraction – Solving Skills

Mastering fractions remains a significant challenge for students, with 96.53% (n=167) of Grade 7 students failing assessments covering addition, subtraction, multiplication, and division of fractions. To address this issue, this study investigated the effectiveness of Game-Based Learning (GBL) in improving students' fraction-solving skills. Using a quasi-experimental design, the research involved 20 Grade 7 students from a public junior high school. Data were collected through validated pre-test and post-test instruments, aligned with the problem set and rigorously assessed for reliability. The results revealed significant improvements across all fraction operations, with notable progress in addition (t = -3.75, p = 0.000), subtraction (t = - 8.35, p = 0.000), and multiplication (t = -4.42, p = 0.000). Although division remained the most challenging area (t = -1.910, p = 0.000), students still demonstrated measurable gains, suggesting partial success in bridging learning gaps. The findings highlight GBL as an effective pedagogical strategy for enhancing fraction proficiency, fostering an engaging, and student- centered learning environment. The approach's success is attributed to immediate feedback, contextualized practice, and increased motivation, making it a viable tool for improving mathematical competency. This study contributes to the growing body of evidence supporting GBL’s potential in mathematics education, particularly in addressing foundational challenges like fraction operations.

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Publication Details

Journal
JPAIR Institutional Research
Published
2025-10-28
DOI
https://doi.org/10.7719/irj.v25i1.968
Primary Topic
Cognitive and developmental aspects of mathematical skills
Type
article
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article

Game-Based Approach as an Intervention in Enhancing Students’ Fraction – Solving Skills

Jocelyn O. Torio, Jim Ryan Venturillo
JPAIR Institutional Research
Cognitive and developmental aspects of mathematical skills
article

Game-Based Approach as an Intervention in Enhancing Students’ Fraction – Solving Skills

Jocelyn O. Torio, Jim Ryan Venturillo
article en

Abstract

Mastering fractions remains a significant challenge for students, with 96.53% (n=167) of Grade 7 students failing assessments covering addition, subtraction, multiplication, and division of fractions. To address this issue, this study investigated the effectiveness of Game-Based Learning (GBL) in improving students' fraction-solving skills. Using a quasi-experimental design, the research involved 20 Grade 7 students from a public junior high school. Data were collected through validated pre-test and post-test instruments, aligned with the problem set and rigorously assessed for reliability. The results revealed significant improvements across all fraction operations, with notable progress in addition (t = -3.75, p = 0.000), subtraction (t = - 8.35, p = 0.000), and multiplication (t = -4.42, p = 0.000). Although division remained the most challenging area (t = -1.910, p = 0.000), students still demonstrated measurable gains, suggesting partial success in bridging learning gaps. The findings highlight GBL as an effective pedagogical strategy for enhancing fraction proficiency, fostering an engaging, and student- centered learning environment. The approach's success is attributed to immediate feedback, contextualized practice, and increased motivation, making it a viable tool for improving mathematical competency. This study contributes to the growing body of evidence supporting GBL’s potential in mathematics education, particularly in addressing foundational challenges like fraction operations.

JPAIR Institutional ResearchVol. 25(1)
Palawan State University (PH)
Openalex Percentile: Top 71%
Cognitive and developmental aspects of mathematical skills
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Game-Based Approach as an Intervention in Enhancing Students’ Fraction – Solving Skills — Jocelyn O. Torio, Jim Ryan Venturillo · JPAIR Institutional Research (2025) | TGRS Research Map | TGRS