Pilot Study: Gamification of Carpal Anatomy Education Using Virtual Reality
These results suggest that VR effectively provides transferable spatial skills useful in real-life anatomy knowledge application. This study indicated that 2-dimensional resources alone are less efficient for teaching the 3-dimensional nature of carpal anatomy. We believe that spatial understanding, a transferable skill trained by 3-dimensional tools, is clinically relevant. This knowledge is applicable both in clinical clerkships and in graduate medical education.
Authors
- Linping Zhao (ORCID: https://orcid.org/0000-0003-3429-2534)
- Devansh Saini (ORCID: https://orcid.org/0000-0002-6940-8229)
- Marina A. Lentskevich (ORCID: https://orcid.org/0000-0001-7834-9411)
- Oday Obaid (ORCID: https://orcid.org/0000-0003-1287-3848)
- Michael J. Malinowski
- Julia Corcoran (ORCID: https://orcid.org/0000-0001-8046-6529)
- Pravin K. Patel
Institutions
- University of Kentucky (US)
- Johns Hopkins University (US)
- Eastern Illinois University (US)
- University of Illinois Chicago (US)
- University of Illinois Hospital & Health Sciences System (US)
- Shriners Hospitals for Children - Chicago (US)
Publication Details
- Journal
- Plastic & Reconstructive Surgery Global Open
- Published
- 2025-10-01
- DOI
- https://doi.org/10.1097/gox.0000000000007155
- Primary Topic
- Anatomy and Medical Technology
- Type
- article
- Field-Weighted Citation Impact
- 0.00