Robust Biharmonic Skinning Using Geometric Fields

Bounded bihramonic weights are a popular tool used to rig and deform characters for animation, to compute reduced-order simulations, and to define feature descriptors for geometry processing. They necessitate tetrahedralizing the volume bounded by the surface, introducing the possibility of meshing artifacts or tetrahedralization failure. We introduce a mesh-free and robust automatic skinning technique that generates weights comparable to the current state of the art, but works reliably even on open surfaces, triangle soups, and point clouds where current methods fail. We achieve this through the use of a specialized Lagrangian representation enabled by the advent of hardware ray-tracing, which circumvents the need for finite elements while optimizing the biharmonic energy and enforcing boundary conditions. The flexibility of our formulation allows us to integrate artistic control through weight painting during the optimization. We offer a thorough qualitative and quantitative evaluation of our method.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2025-10-28
DOI
https://doi.org/10.1145/3771928
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
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article

Robust Biharmonic Skinning Using Geometric Fields

Oded Stein, Vincent Sitzmann, Justin Solomon, Ana Dodik
ACM Transactions on Graphics
3D Shape Modeling and Analysis
article

Robust Biharmonic Skinning Using Geometric Fields

Oded Stein, Vincent Sitzmann, Justin Solomon, Ana Dodik
article en

Abstract

Bounded bihramonic weights are a popular tool used to rig and deform characters for animation, to compute reduced-order simulations, and to define feature descriptors for geometry processing. They necessitate tetrahedralizing the volume bounded by the surface, introducing the possibility of meshing artifacts or tetrahedralization failure. We introduce a mesh-free and robust automatic skinning technique that generates weights comparable to the current state of the art, but works reliably even on open surfaces, triangle soups, and point clouds where current methods fail. We achieve this through the use of a specialized Lagrangian representation enabled by the advent of hardware ray-tracing, which circumvents the need for finite elements while optimizing the biharmonic energy and enforcing boundary conditions. The flexibility of our formulation allows us to integrate artistic control through weight painting during the optimization. We offer a thorough qualitative and quantitative evaluation of our method.

ACM Transactions on GraphicsVol. 45(2)
University of Southern California (US), California Southern University (US), Massachusetts Institute of Technology (US)
Openalex Percentile: Top 67%
3D Shape Modeling and Analysis
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