When the Shot Backfires: Demonstrating How Science Communication Can Fail

We examined how scientific research influences the beliefs of those most invested in the research. We focused specifically on violent video game (VVG) and aggression research and tested the hypothesis that non-players and non-habitual players would update their beliefs based on the study conclusions, whereas more habitual players would not. Participants read abstracts with either a positive effect or a null effect. Beliefs about the effect of VVGs on aggression were measured before and after reading. Results in both studies (overall <i>N</i> = 1,576) showed that at low VVG exposure levels, participants in both conditions updated their beliefs to align with the research. However, at high VVG exposure levels, participants maintained their belief that VVGs do not increase aggression, and at very high VVG exposure levels, positive-effect studies led participants to believe the opposite: that VVGs reduce aggression. We interpret this pattern of response as suggesting a process of psychological distancing, whereby individuals defensively shift their beliefs away from threatening claims. These findings highlight the need to understand how scientific information is received and to develop strategies that prevent reinforcing misconceptions.

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Publication Details

Journal
Personality and Social Psychology Bulletin
Published
2025-10-28
DOI
https://doi.org/10.1177/01461672251370004
Citations
1
Primary Topic
Bullying, Victimization, and Aggression
Type
article
Field-Weighted Citation Impact
2.44
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article

When the Shot Backfires: Demonstrating How Science Communication Can Fail

Tobias Greitemeyer, Yashvin Seetahul
1 citations
Personality and Social Psychology Bulletin
Bullying, Victimization, and Aggression
2.44
article

When the Shot Backfires: Demonstrating How Science Communication Can Fail

Tobias Greitemeyer, Yashvin Seetahul
article en
1 citations

Abstract

We examined how scientific research influences the beliefs of those most invested in the research. We focused specifically on violent video game (VVG) and aggression research and tested the hypothesis that non-players and non-habitual players would update their beliefs based on the study conclusions, whereas more habitual players would not. Participants read abstracts with either a positive effect or a null effect. Beliefs about the effect of VVGs on aggression were measured before and after reading. Results in both studies (overall <i>N</i> = 1,576) showed that at low VVG exposure levels, participants in both conditions updated their beliefs to align with the research. However, at high VVG exposure levels, participants maintained their belief that VVGs do not increase aggression, and at very high VVG exposure levels, positive-effect studies led participants to believe the opposite: that VVGs reduce aggression. We interpret this pattern of response as suggesting a process of psychological distancing, whereby individuals defensively shift their beliefs away from threatening claims. These findings highlight the need to understand how scientific information is received and to develop strategies that prevent reinforcing misconceptions.

Personality and Social Psychology Bulletin
Universität Innsbruck (AT), Health University of Applied Sciences Tyrol (AT)
Openalex Percentile: Top 9%
Bullying, Victimization, and Aggression
2.44
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