Developing an Innovative Game-Based Learning Model in Physical Education to Improve Literacy and Numeracy Skills of 1st Grade Students

Literacy and numeracy have been regarded as a fundamental skill for students’ further learning. Many challenges are still faced by elementary teachers related to the limited sources in improving students’ literacy and numeracy. The current study aimed at developing an innovative game-based learning model in Physical Education (PE) classrooms to improve students’ literacy and numeracy skills. Research and Development (R&) approach was employed by adapting ADDIE model. There were five stages of development; analysis, design, development, implementation, and evaluation. There were 30 of 1st grade students and two PE teachers at Bukit Sunrise School Jimbaran, Bali, selected as research subjects by using total sampling technique. The data were obtained through observation, interview, and test. The observation sheet, interview guide, and test were the research instruments in which the obtained data were analysed quantitatively and qualitatively. The results indicated that the innovative-game learning model had a very high quality and effectively improved students’ literacy and numeracy. These results imply that game-based learning model within PE is an effective alternative to increase students’ fundamental skills.

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Publication Details

Journal
GLADI JURNAL ILMU KEOLAHRAGAAN
Published
2025-10-28
DOI
https://doi.org/10.21009/gjik.164.10
Primary Topic
Sports and Physical Education Research
Type
article
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article

Developing an Innovative Game-Based Learning Model in Physical Education to Improve Literacy and Numeracy Skills of 1st Grade Students

Hari Yuliarto, Nengah Kadek Nirma Arya Febyanti
GLADI JURNAL ILMU KEOLAHRAGAAN
Sports and Physical Education Research
article

Developing an Innovative Game-Based Learning Model in Physical Education to Improve Literacy and Numeracy Skills of 1st Grade Students

Hari Yuliarto, Nengah Kadek Nirma Arya Febyanti
article en

Abstract

Literacy and numeracy have been regarded as a fundamental skill for students’ further learning. Many challenges are still faced by elementary teachers related to the limited sources in improving students’ literacy and numeracy. The current study aimed at developing an innovative game-based learning model in Physical Education (PE) classrooms to improve students’ literacy and numeracy skills. Research and Development (R&) approach was employed by adapting ADDIE model. There were five stages of development; analysis, design, development, implementation, and evaluation. There were 30 of 1st grade students and two PE teachers at Bukit Sunrise School Jimbaran, Bali, selected as research subjects by using total sampling technique. The data were obtained through observation, interview, and test. The observation sheet, interview guide, and test were the research instruments in which the obtained data were analysed quantitatively and qualitatively. The results indicated that the innovative-game learning model had a very high quality and effectively improved students’ literacy and numeracy. These results imply that game-based learning model within PE is an effective alternative to increase students’ fundamental skills.

GLADI JURNAL ILMU KEOLAHRAGAANVol. 16(04)
Yogyakarta State University (ID)
Openalex Percentile: Top 52%
Sports and Physical Education Research
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