Furiose Interazioni Project

This article research introduces Furiose Interazioni project developed by the National Technological Cluster for Cultural Heritage (TICHE). The project’s main goal is to create a digital atelier centered around Ludovico Ariosto’s Orlando Furioso and its imaginative world, particularly designed for school and preschool children. It emphasizes an interdisciplinary approach involving experts in Italian studies, literature, pedagogy, interface design, and technology. The project’s design framework is highlighted, consisting in three core levels: (a) the theoretical level, which aims to maintain a historical and philological connection with the original text while reimagining the poem as an interactive game; (b) the interaction level, which is focused on enhancing the artistic experience and facilitating the learning process through interactive engagement; (c) the technological level, which is concentrated on selecting the most suitable technologies for the audience while considering limitations and outcomes. Furthermore, the interface level is introduced as the tangible result of these three levels, encompassing both textual-literary and iconographical-visual aspects. Each technological workstation in the project is analyzed in detail to ensure a satisfying user experience. Overall, Furiose Interazioni seeks to provide an immersive literary experience while preserving the essence of the original artistic work. Moreover, thanks to the integrated combination of this project and the restoration of the ancient Muriziano villa, new meanings of the iconographies of the frescoes are made possible, creating a further path of discovery (Stanze dell’Ariosto) through technology, for both adults and children.

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Publication Details

Journal
Journal on Computing and Cultural Heritage
Published
2025-10-27
DOI
https://doi.org/10.1145/3771088
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
0.00
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article

Furiose Interazioni Project

Gianluca Genovese, Maria Giulia Losi, Elisa Silva, Fabrizio Bondi et al.
Journal on Computing and Cultural Heritage
Interactive and Immersive Displays
article

Furiose Interazioni Project

Gianluca Genovese, Maria Giulia Losi, Elisa Silva, Fabrizio Bondi, Roberto Montanari, Annalisa Mombelli
article en

Abstract

This article research introduces Furiose Interazioni project developed by the National Technological Cluster for Cultural Heritage (TICHE). The project’s main goal is to create a digital atelier centered around Ludovico Ariosto’s Orlando Furioso and its imaginative world, particularly designed for school and preschool children. It emphasizes an interdisciplinary approach involving experts in Italian studies, literature, pedagogy, interface design, and technology. The project’s design framework is highlighted, consisting in three core levels: (a) the theoretical level, which aims to maintain a historical and philological connection with the original text while reimagining the poem as an interactive game; (b) the interaction level, which is focused on enhancing the artistic experience and facilitating the learning process through interactive engagement; (c) the technological level, which is concentrated on selecting the most suitable technologies for the audience while considering limitations and outcomes. Furthermore, the interface level is introduced as the tangible result of these three levels, encompassing both textual-literary and iconographical-visual aspects. Each technological workstation in the project is analyzed in detail to ensure a satisfying user experience. Overall, Furiose Interazioni seeks to provide an immersive literary experience while preserving the essence of the original artistic work. Moreover, thanks to the integrated combination of this project and the restoration of the ancient Muriziano villa, new meanings of the iconographies of the frescoes are made possible, creating a further path of discovery (Stanze dell’Ariosto) through technology, for both adults and children.

Journal on Computing and Cultural HeritageVol. 19(1)
Università degli Studi Suor Orsola Benincasa (IT), Re Lab (Italy) (IT)
Openalex Percentile: Top 69%
Interactive and Immersive Displays
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