Boardwalk: Towards a Framework for Creating Board Games with LLMs

Introduction: Implementing board games in code can be a timeconsuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. Objective: We aim to investigate whether LLMs can implement digital versions of board games from rules described in natural language. This would be a step towards an LLM-assisted framework for quick board game code generation. We expect to determine the main challenges for LLMs to implement the board games, and how different approaches and models compare to one another. Methodology: We task three state-of-the-art LLMs (Claude, DeepSeek and ChatGPT) with coding a selection of 12 popular and obscure games in free-form and within Boardwalk, our proposed General Game Playing API. We anonymize the games and components to avoid evoking pre-trained LLM knowledge. The implementations are tested for playability and rule compliance. We evaluate success rate and common errors across LLMs and game popularity. Results: Our approach proves viable, with the best performing model, Claude 3.7 Sonnet, yielding 55.6% of games without any errors. While compliance with the API increases error frequency, the severity of errors is more significantly dependent on the LLM. We outline future steps for creating a framework to integrate this process, making the elaboration of board games more accessible.

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Publication Details

Published
2025-09-30
DOI
https://doi.org/10.5753/sbgames.2025.10222
Citations
1
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
2.48

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article

Boardwalk: Towards a Framework for Creating Board Games with LLMs

Anderson Rocha Tavares, Alexssandro Geferson Becker, Lana Bertoldo Rossato, Gabriel Bauer de Oliveira
1 citations
Artificial Intelligence in Games
2.48
article

Boardwalk: Towards a Framework for Creating Board Games with LLMs

Anderson Rocha Tavares, Alexssandro Geferson Becker, Lana Bertoldo Rossato, Gabriel Bauer de Oliveira
article en
1 citations

Abstract

Introduction: Implementing board games in code can be a timeconsuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. Objective: We aim to investigate whether LLMs can implement digital versions of board games from rules described in natural language. This would be a step towards an LLM-assisted framework for quick board game code generation. We expect to determine the main challenges for LLMs to implement the board games, and how different approaches and models compare to one another. Methodology: We task three state-of-the-art LLMs (Claude, DeepSeek and ChatGPT) with coding a selection of 12 popular and obscure games in free-form and within Boardwalk, our proposed General Game Playing API. We anonymize the games and components to avoid evoking pre-trained LLM knowledge. The implementations are tested for playability and rule compliance. We evaluate success rate and common errors across LLMs and game popularity. Results: Our approach proves viable, with the best performing model, Claude 3.7 Sonnet, yielding 55.6% of games without any errors. While compliance with the API increases error frequency, the severity of errors is more significantly dependent on the LLM. We outline future steps for creating a framework to integrate this process, making the elaboration of board games more accessible.

Universidade Federal do Rio Grande do Sul (BR)
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior, Conselho Nacional de Desenvolvimento Científico e Tecnológico
Openalex Percentile: Top 8%
Artificial Intelligence in Games
2.48
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Boardwalk: Towards a Framework for Creating Board Games with LLMs — Anderson Rocha Tavares, Alexssandro Geferson Becker, et al. · (2025) | TGRS Research Map | TGRS