Resolution limit of the eye — how many pixels can we see?

As large engineering efforts go towards improving the resolution of mobile, augmented reality (AR), and virtual reality (VR) displays, it is important to know the maximum resolution at which further improvements bring no noticeable benefit. This limit is often referred to as the retinal resolution, although the limiting factor may not necessarily be attributed to the retina. To determine the ultimate resolution at which an image appears sharp to our eyes with no perceivable blur, we created an experimental setup with a sliding display, which allows for continuous control of the resolution. The lack of such control was the main limitation of the previous studies. We measure achromatic (black-white) and chromatic (red-green and yellow-violet) resolution limits for foveal vision, and at two eccentricities (10° and 20°). Our results demonstrate that the resolution limit is higher than what was previously believed, reaching 94 pixels per degree (ppd) for foveal achromatic vision, 89 ppd for red-green patterns, and 53 ppd for yellow-violet patterns. We also observe a much larger drop in the resolution limit for chromatic patterns (red-green and yellow-violet) than for achromatic patterns. Our results provide quantitative benchmarks for display development, with implications for future imaging, rendering, and video coding technologies.

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Publication Details

Journal
Nature Communications
Published
2025-10-27
DOI
https://doi.org/10.1038/s41467-025-64679-2
Citations
7
Primary Topic
Visual perception and processing mechanisms
Type
article
Field-Weighted Citation Impact
10.02
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article

Resolution limit of the eye — how many pixels can we see?

Rafał Mantiuk, Maliha Ashraf, Alexandre Chapiro
7 citations
Nature Communications
Visual perception and processing mechanisms
10.02
article

Resolution limit of the eye — how many pixels can we see?

Rafał Mantiuk, Maliha Ashraf, Alexandre Chapiro
article en
7 citations

Abstract

As large engineering efforts go towards improving the resolution of mobile, augmented reality (AR), and virtual reality (VR) displays, it is important to know the maximum resolution at which further improvements bring no noticeable benefit. This limit is often referred to as the retinal resolution, although the limiting factor may not necessarily be attributed to the retina. To determine the ultimate resolution at which an image appears sharp to our eyes with no perceivable blur, we created an experimental setup with a sliding display, which allows for continuous control of the resolution. The lack of such control was the main limitation of the previous studies. We measure achromatic (black-white) and chromatic (red-green and yellow-violet) resolution limits for foveal vision, and at two eccentricities (10° and 20°). Our results demonstrate that the resolution limit is higher than what was previously believed, reaching 94 pixels per degree (ppd) for foveal achromatic vision, 89 ppd for red-green patterns, and 53 ppd for yellow-violet patterns. We also observe a much larger drop in the resolution limit for chromatic patterns (red-green and yellow-violet) than for achromatic patterns. Our results provide quantitative benchmarks for display development, with implications for future imaging, rendering, and video coding technologies.

Nature CommunicationsVol. 16(1)
Sunovion (United Kingdom) (GB), University of Cambridge (GB), PATH To Reading (US)
Openalex Percentile: Top 2%
Visual perception and processing mechanisms
10.02
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