Time Spent Thinking in Online Chess Reflects the Value of Computation

Human planning tends to be efficient, focusing on a relatively small number of options when considering future paths. Recent proposals have suggested that this efficiency reflects intelligent deployment of the limited resources available for planning. A prediction of this and related proposals is that when individuals spend time thinking should depend on the benefits and costs of additional computation. We tested this hypothesis by measuring how much time humans spent thinking before acting in over 12 million online chess games. Players spent more time thinking in board positions where additional computation was more beneficial. This relationship was greater in stronger players, and was strengthened by considering only the information available to the player at the time of choice. A simple model based on measuring the actual cost of spending time thinking in online chess was able to capture qualitative features of this relationship. These results provide evidence that the amount of time humans spend thinking is appropriately sensitive to the value of computation.

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Publication Details

Journal
Cognitive Science
Published
2025-10-01
DOI
https://doi.org/10.1111/cogs.70119
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Time Spent Thinking in Online Chess Reflects the Value of Computation

Bas van Opheusden, Marcelo G. Mattar, Evan M. Russek, Thomas L. Griffiths et al.
Cognitive Science
Artificial Intelligence in Games
article

Time Spent Thinking in Online Chess Reflects the Value of Computation

Bas van Opheusden, Marcelo G. Mattar, Evan M. Russek, Thomas L. Griffiths, Daniel Acosta‐Kane
article en

Abstract

Human planning tends to be efficient, focusing on a relatively small number of options when considering future paths. Recent proposals have suggested that this efficiency reflects intelligent deployment of the limited resources available for planning. A prediction of this and related proposals is that when individuals spend time thinking should depend on the benefits and costs of additional computation. We tested this hypothesis by measuring how much time humans spent thinking before acting in over 12 million online chess games. Players spent more time thinking in board positions where additional computation was more beneficial. This relationship was greater in stronger players, and was strengthened by considering only the information available to the player at the time of choice. A simple model based on measuring the actual cost of spending time thinking in online chess was able to capture qualitative features of this relationship. These results provide evidence that the amount of time humans spend thinking is appropriately sensitive to the value of computation.

Cognitive ScienceVol. 49(10)
Princeton University (US), University of California San Diego (US), New York University (US)
Openalex Percentile: Top 84%
Artificial Intelligence in Games
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