The usefulness and effectiveness of game-based learning when revising and preparing for written exams in nursing education: A feasibility study

Studying for final exams is often regarded as difficult for nursing students, therefore, activities using game-based learning methods may increase student satisfaction. Therefore, this study aimed to understand the feasibility of a game-based learning activity on nursing students' learning and revision processes. A one-group pre and post-questionnaire design was undertaken to evaluate the effectiveness of a game-based learning activity. All nursing students found the game-based learning activity valuable when preparing for written exams. The learning activity increased the levels of knowledge retention and the final grades. Although two students found the activity somewhat distracting, most students believed that game-based learning should be embedded into the nursing curriculum. The game-based learning activity was well-accepted when revising for written exams in nursing. However, research at a larger scale is required to confirm the effectiveness of the activity on students' knowledge, grades and long-term retention.

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Publication Details

Journal
PLOS Digital Health
Published
2025-10-24
DOI
https://doi.org/10.1371/journal.pdig.0001043
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The usefulness and effectiveness of game-based learning when revising and preparing for written exams in nursing education: A feasibility study

Nikki Jarrett, Nuno Tavares
PLOS Digital Health
Educational Games and Gamification
article

The usefulness and effectiveness of game-based learning when revising and preparing for written exams in nursing education: A feasibility study

Nikki Jarrett, Nuno Tavares
article en

Abstract

Studying for final exams is often regarded as difficult for nursing students, therefore, activities using game-based learning methods may increase student satisfaction. Therefore, this study aimed to understand the feasibility of a game-based learning activity on nursing students' learning and revision processes. A one-group pre and post-questionnaire design was undertaken to evaluate the effectiveness of a game-based learning activity. All nursing students found the game-based learning activity valuable when preparing for written exams. The learning activity increased the levels of knowledge retention and the final grades. Although two students found the activity somewhat distracting, most students believed that game-based learning should be embedded into the nursing curriculum. The game-based learning activity was well-accepted when revising for written exams in nursing. However, research at a larger scale is required to confirm the effectiveness of the activity on students' knowledge, grades and long-term retention.

PLOS Digital HealthVol. 4(10)
NIHR Southampton Biomedical Research Centre (GB), University of Portsmouth (GB), Wessex Institute of Technology (GB)
Openalex Percentile: Top 67%
Educational Games and Gamification
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The usefulness and effectiveness of game-based learning when revising and preparing for written exams in nursing education: A feasibility study — Nikki Jarrett, Nuno Tavares · PLOS Digital Health (2025) | TGRS Research Map | TGRS