Latent Conditioned Loco-Manipulation Using Motion Priors

Although humanoid and quadruped robots provide a wide range of capabilities, current control methods, such as Deep Reinforcement Learning, focus mainly on single skills. This approach is inefficient for solving more complicated tasks where high-level goals, physical robot limitations and desired motion style might all need to be taken into account. A more effective approach is to first train a multipurpose motion policy that acquires low-level skills through imitation, while providing latent space control over skill execution. Then, this policy can be used to efficiently solve downstream tasks. This method has already been successful for controlling characters in computer graphics. In this work, we apply the approach to humanoid and quadrupedal loco-manipulation by imitating either simple synthetic motions or kinematically retargeted dog motions. We extend the original formulation to handle constraints, ensuring deployment safety, and use a diffusion discriminator for better imitation quality. We verify our methods by performing loco-manipulation in simulation for the H1 humanoid and Solo12 quadruped, as well as deploying policies on Solo12 hardware. Videos and code are available at https://gepetto.github.io/LaCoLoco/

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Publication Details

Published
2025-09-30
DOI
https://doi.org/10.1109/humanoids65713.2025.11203023
Primary Topic
Human Motion and Animation
Type
article
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article

Latent Conditioned Loco-Manipulation Using Motion Priors

C. Roux, Rafael Kourdis, Marek Stępień, Olivier Stasse
Human Motion and Animation
article

Latent Conditioned Loco-Manipulation Using Motion Priors

C. Roux, Rafael Kourdis, Marek Stępień, Olivier Stasse
article en

Abstract

Although humanoid and quadruped robots provide a wide range of capabilities, current control methods, such as Deep Reinforcement Learning, focus mainly on single skills. This approach is inefficient for solving more complicated tasks where high-level goals, physical robot limitations and desired motion style might all need to be taken into account. A more effective approach is to first train a multipurpose motion policy that acquires low-level skills through imitation, while providing latent space control over skill execution. Then, this policy can be used to efficiently solve downstream tasks. This method has already been successful for controlling characters in computer graphics. In this work, we apply the approach to humanoid and quadrupedal loco-manipulation by imitating either simple synthetic motions or kinematically retargeted dog motions. We extend the original formulation to handle constraints, ensuring deployment safety, and use a diffusion discriminator for better imitation quality. We verify our methods by performing loco-manipulation in simulation for the H1 humanoid and Solo12 quadruped, as well as deploying policies on Solo12 hardware. Videos and code are available at https://gepetto.github.io/LaCoLoco/

Centre National de la Recherche Scientifique (FR), Université Fédérale de Toulouse Midi-Pyrénées (FR), Laboratoire d'Analyse et d'Architecture des Systèmes (FR)
Openalex Percentile: Top 61%
Human Motion and Animation
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Latent Conditioned Loco-Manipulation Using Motion Priors — C. Roux, Rafael Kourdis, et al. · (2025) | TGRS Research Map | TGRS