Future as a Game, Alternative Reality of Imagination, Entertainment: Capabilities of a Projective Approach in the Study of the Consciousness of Russian Youth

The presented research is devoted to the study of the issue of using a projective approach in the context of addressing mass culture works within the framework of studying the images of the future of young people. The methodology of the work is based on a combination of elements of comparative and structural analysis. It is concluded that one of the most promising resources for studying the image of the future in the minds of young people are video games. However, their use in research requires the use of a projective approach and a high level of nativeness. It is also desirable to use cases of story-driven video games with a non-linear algorithm for passing. It is permissible to use cases of action works, but only in the case of games with a developed description of the game universe and its key characters, covering, among other things, a description of the interests, values, aspirations and goals of the characters.

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Publication Details

Journal
RUDN Journal of Political Science
Published
2025-07-11
DOI
https://doi.org/10.22363/2313-1438-2025-27-2-192-200
Primary Topic
Sociopolitical Dynamics in Russia
Type
article
Field-Weighted Citation Impact
0.00
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article

Future as a Game, Alternative Reality of Imagination, Entertainment: Capabilities of a Projective Approach in the Study of the Consciousness of Russian Youth

Sergey I. Belov, Igor I. Kuznetsov
RUDN Journal of Political Science
Sociopolitical Dynamics in Russia
article

Future as a Game, Alternative Reality of Imagination, Entertainment: Capabilities of a Projective Approach in the Study of the Consciousness of Russian Youth

Sergey I. Belov, Igor I. Kuznetsov
article en

Abstract

The presented research is devoted to the study of the issue of using a projective approach in the context of addressing mass culture works within the framework of studying the images of the future of young people. The methodology of the work is based on a combination of elements of comparative and structural analysis. It is concluded that one of the most promising resources for studying the image of the future in the minds of young people are video games. However, their use in research requires the use of a projective approach and a high level of nativeness. It is also desirable to use cases of story-driven video games with a non-linear algorithm for passing. It is permissible to use cases of action works, but only in the case of games with a developed description of the game universe and its key characters, covering, among other things, a description of the interests, values, aspirations and goals of the characters.

RUDN Journal of Political ScienceVol. 27(2)
Russian Academy of Sciences (RU), Lomonosov Moscow State University (RU), Institute of Scientific Information on Social Sciences (RU), Moscow State University (TJ)
Openalex Percentile: Top 60%
Sociopolitical Dynamics in Russia
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