PaGER-Sync ADICVIDEO: Player affective gaming experience & responses - synchronized ADICVIDEO dataset

The <b>PaGER-Sync ADICVIDEO dataset</b> is a multimodal, temporally synchronized repository of physiological and facial expression data recorded during controlled, immersive video game sessions designed to simulate realistic home gaming environments. It integrates biosignals from the Empatica E4 wristband -including Electrodermal Activity (EDA), Blood Volume Pulse (BVP), and Skin Temperature (TEMP) - with facial expression features extracted from video recordings using FaceReader software. Additionally, the dataset includes scores from pre-session psychometric questionnaires (Gaming Addiction Scale, Scale of Positive and Negative Experience, Emotion Regulation Questionnaire) and demographic gender data, providing psychological and individual difference context. A summary file detailing the two strongest emotions expressed by each participant with their respective percentages is included. A total of 25 participants played three commercial video games (Tetris, Sonic Racing, and Fall Guys) under controlled conditions, while their physiological responses were continuously recorded and their facial expressions captured on video for subsequent analysis. All data streams were precisely aligned using a common video-based timestamp, enabling frame-level synchronization across modalities, and the data were segmented by game. The dataset supports a wide range of research applications in affective computing, human-computer interaction, and behavioral analysis, and is particularly well-suited for the development and evaluation of multimodal affect detection models, as well as for exploring the interplay between psychological traits and real-time emotional responses.

Authors

Institutions

Publication Details

Journal
Data in Brief
Published
2025-10-01
DOI
https://doi.org/10.1016/j.dib.2025.112115
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

PaGER-Sync ADICVIDEO: Player affective gaming experience & responses - synchronized ADICVIDEO dataset

Manuel Domínguez-Morales, Lourdes Miró-Amarante, Javier Civit-Masot, Luis Muñoz-Saavedra et al.
Data in Brief
Educational Games and Gamification
article

PaGER-Sync ADICVIDEO: Player affective gaming experience & responses - synchronized ADICVIDEO dataset

Manuel Domínguez-Morales, Lourdes Miró-Amarante, Javier Civit-Masot, Luis Muñoz-Saavedra, Francisco Luna-Perejón, M Civit-Masot
article en

Abstract

The <b>PaGER-Sync ADICVIDEO dataset</b> is a multimodal, temporally synchronized repository of physiological and facial expression data recorded during controlled, immersive video game sessions designed to simulate realistic home gaming environments. It integrates biosignals from the Empatica E4 wristband -including Electrodermal Activity (EDA), Blood Volume Pulse (BVP), and Skin Temperature (TEMP) - with facial expression features extracted from video recordings using FaceReader software. Additionally, the dataset includes scores from pre-session psychometric questionnaires (Gaming Addiction Scale, Scale of Positive and Negative Experience, Emotion Regulation Questionnaire) and demographic gender data, providing psychological and individual difference context. A summary file detailing the two strongest emotions expressed by each participant with their respective percentages is included. A total of 25 participants played three commercial video games (Tetris, Sonic Racing, and Fall Guys) under controlled conditions, while their physiological responses were continuously recorded and their facial expressions captured on video for subsequent analysis. All data streams were precisely aligned using a common video-based timestamp, enabling frame-level synchronization across modalities, and the data were segmented by game. The dataset supports a wide range of research applications in affective computing, human-computer interaction, and behavioral analysis, and is particularly well-suited for the development and evaluation of multimodal affect detection models, as well as for exploring the interplay between psychological traits and real-time emotional responses.

Data in BriefVol. 63
Universidad Loyola Andalucía (ES), Universidad de Sevilla (ES)
Openalex Percentile: Top 67%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.