Global lessons: a comparative analysis of nuclear gamification's impact in American and British students

The global nuclear skills shortage demands urgent educational investment, particularly for students aged 11-18. To help address this, we have introduced RAD Ratings, an interactive card game designed to improve the teaching of nuclear concepts to students, which includes subjects such as half-lives, types of radiation, and radionuclide applications. RAD Ratings has already been successfully piloted in the United Kingdom and in this paper, we present a comparison in selected American schools for the first time. Snapshot survey results show RAD Ratings improve interest in nuclear science and careers, offering insights into gamification's potential to improve engagement across different geographic locations.

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Publication Details

Journal
Journal of Radioanalytical and Nuclear Chemistry
Published
2025-10-24
DOI
https://doi.org/10.1007/s10967-025-10455-x
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Global lessons: a comparative analysis of nuclear gamification's impact in American and British students

Shaun D. Hemming, Sarah Elizabeth Lu, Jamie M. Purkis, Stephen P. LaMont
Journal of Radioanalytical and Nuclear Chemistry
Educational Games and Gamification
article

Global lessons: a comparative analysis of nuclear gamification's impact in American and British students

Shaun D. Hemming, Sarah Elizabeth Lu, Jamie M. Purkis, Stephen P. LaMont
article en

Abstract

The global nuclear skills shortage demands urgent educational investment, particularly for students aged 11-18. To help address this, we have introduced RAD Ratings, an interactive card game designed to improve the teaching of nuclear concepts to students, which includes subjects such as half-lives, types of radiation, and radionuclide applications. RAD Ratings has already been successfully piloted in the United Kingdom and in this paper, we present a comparison in selected American schools for the first time. Snapshot survey results show RAD Ratings improve interest in nuclear science and careers, offering insights into gamification's potential to improve engagement across different geographic locations.

Journal of Radioanalytical and Nuclear ChemistryVol. 334(12)
Los Alamos National Laboratory (US), University of New Mexico (US), University of Southampton (GB)
U.S. Department of Energy, Royal Society, Royal Society of Chemistry, National Nuclear Security Administration, Engineering and Physical Sciences Research Council, Los Alamos National Laboratory
Openalex Percentile: Top 67%
Educational Games and Gamification
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Global lessons: a comparative analysis of nuclear gamification's impact in American and British students — Shaun D. Hemming, Sarah Elizabeth Lu, et al. · Journal of Radioanalytical and Nuclear Chemistry (2025) | TGRS Research Map | TGRS