Two-Handed Click and Tap: Expanding Input Vocabulary of Controllers for Virtual Reality Interaction
This study explores the design space of two-handed input (i.e., clicking or tapping with the thumb) on the touchpads of controllers for virtual reality (VR) interaction. Four experiments were conducted to fulfill this purpose. Experiment 1 investigated how users employed two VR controllers to perform four representative interaction tasks in VR and identified 14 potentially usable two-handed operations that involved tapping or clicking. Experiments 2 and 3 analyzed user performance of the 14 operations, providing insights into their interaction characteristics in terms of completion time, accuracy, and subjective feedback. In Experiment 4, we designed a command-input technique based on the proposed operations. We verified its effectiveness compared to context menus and marking menus in a VR text entry scenario. Our technique generally had shorter times and similar accuracy to the two menu types. Our work contributes to the design of VR interactions using two-handed controllers.
Authors
- Hui Cui (ORCID: https://orcid.org/0000-0001-8224-4698)
- Weiqi Luo (ORCID: https://orcid.org/0000-0001-5605-7397)
- Yujun Lu (ORCID: https://orcid.org/0000-0001-8564-4398)
- BoYu Gao (ORCID: https://orcid.org/0000-0001-8523-2828)
- Huawei Tu (ORCID: https://orcid.org/0000-0001-9689-9767)
- Weiqiang Xin
- Henry Been‐Lirn Duh (ORCID: https://orcid.org/0000-0003-4808-6109)
Institutions
- Hong Kong Polytechnic University (HK)
- Jinan University (CN)
- La Trobe University (AU)
Publication Details
- Journal
- IEEE Transactions on Visualization and Computer Graphics
- Published
- 2025-10-23
- DOI
- https://doi.org/10.1109/tvcg.2025.3624569
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00