User experience and cybersickness in neuromuscular patients using recreational immersive virtual reality
Overall, this research highlights the feasibility of virtual reality as an acceptable tool in the neuromuscular population providing insights into the technology's application in clinical settings.
Authors
- Susanna Pozzi
- Stefano Regondi (ORCID: https://orcid.org/0000-0002-5335-3374)
- Valeria Sansone (ORCID: https://orcid.org/0000-0002-1354-3800)
- Silvia Bolognini (ORCID: https://orcid.org/0000-0001-6358-4304)
- Vera Colombo (ORCID: https://orcid.org/0000-0001-6648-1917)
- Elisa De Mattia
- Raffaele Pugliese (ORCID: https://orcid.org/0000-0001-7669-4457)
- Elena Carraro (ORCID: https://orcid.org/0000-0002-1259-1050)
- Andrea Lizio (ORCID: https://orcid.org/0000-0002-8875-9665)
- Lucia Catherine Greco
- Marta Mondellini (ORCID: https://orcid.org/0000-0002-9578-4586)
- Jacopo Casiraghi
Institutions
- University of Milan (IT)
- Azienda Socio Sanitaria Territoriale Grande Ospedale Metropolitano Niguarda (IT)
- Centro Clinico Nemo (IT)
- Tecnologie Avanzate (Italy) (IT)
Publication Details
- Journal
- Disability and Rehabilitation Assistive Technology
- Published
- 2025-10-23
- DOI
- https://doi.org/10.1080/17483107.2025.2575088
- Citations
- 1
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 1.94