Interactive and Integrated Noise Models for Interactive Action Planning

Noise pollution is a critical issue in urban environments, caused both by mobility and industry. The European Noise Directive addresses this issue, requiring the preparation and publication of strategic noise maps and management action plans every five years. Although noise mapping software is already available and used, especially testing multiple scenarios and noise mitigation measures is very time consuming. This paper addresses this problem with a GPU based noise calculation approach, including a seamless integration with transportation models. This integration allows for rapid and accurate assessments of noise impacts, facilitating better and more efficient noise action planning. This approach builds on previous work in noise modelling and transportation integration, offering significant improvements in calculation speed and accuracy. Results demonstrate the effectiveness of our strategy in real-world scenarios, bringing city wide calculation times for the city of Amsterdam according to the Dutch calculation method (SRM2) well under one minute. A next step would be to implement the CNOSSOS calculation method to make interactive noise calculations available in the context of the European Noise Directive.

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Publication Details

Journal
NOISE-CON proceedings
Published
2025-10-22
DOI
https://doi.org/10.3397/in_2025_1088753
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
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article

Interactive and Integrated Noise Models for Interactive Action Planning

Jeroen Borst, Daan Wöltgens, Walter Lohman
NOISE-CON proceedings
Human Motion and Animation
article

Interactive and Integrated Noise Models for Interactive Action Planning

Jeroen Borst, Daan Wöltgens, Walter Lohman
article en

Abstract

Noise pollution is a critical issue in urban environments, caused both by mobility and industry. The European Noise Directive addresses this issue, requiring the preparation and publication of strategic noise maps and management action plans every five years. Although noise mapping software is already available and used, especially testing multiple scenarios and noise mitigation measures is very time consuming. This paper addresses this problem with a GPU based noise calculation approach, including a seamless integration with transportation models. This integration allows for rapid and accurate assessments of noise impacts, facilitating better and more efficient noise action planning. This approach builds on previous work in noise modelling and transportation integration, offering significant improvements in calculation speed and accuracy. Results demonstrate the effectiveness of our strategy in real-world scenarios, bringing city wide calculation times for the city of Amsterdam according to the Dutch calculation method (SRM2) well under one minute. A next step would be to implement the CNOSSOS calculation method to make interactive noise calculations available in the context of the European Noise Directive.

NOISE-CON proceedingsVol. 272(1)
Sacramento City Unified School District (US)
Openalex Percentile: Top 61%
Human Motion and Animation
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Interactive and Integrated Noise Models for Interactive Action Planning — Jeroen Borst, Daan Wöltgens, et al. · NOISE-CON proceedings (2025) | TGRS Research Map | TGRS