Becoming a Rapid Shooter in a Game Using Embodied Electrical Muscle Stimulation: Development and Usability Study

The findings indicate that embodied EMS enhances performance in complex game scenarios while maintaining users' sense of agency, with individualization yielding additional benefits. These results extend prior evidence to more complex game contexts and provide valuable implications for the personalized design of EMS systems in sports training, rehabilitation, and serious gaming.

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Publication Details

Journal
JMIR Serious Games
Published
2025-10-22
DOI
https://doi.org/10.2196/69330
Primary Topic
Psychosomatic Disorders and Their Treatments
Type
article
Field-Weighted Citation Impact
0.00
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article

Becoming a Rapid Shooter in a Game Using Embodied Electrical Muscle Stimulation: Development and Usability Study

Kwanguk Kim, Jejoong Kim, Jihwan Kim, Minsoo Kang
JMIR Serious Games
Psychosomatic Disorders and Their Treatments
article

Becoming a Rapid Shooter in a Game Using Embodied Electrical Muscle Stimulation: Development and Usability Study

Kwanguk Kim, Jejoong Kim, Jihwan Kim, Minsoo Kang
article en

Abstract

The findings indicate that embodied EMS enhances performance in complex game scenarios while maintaining users' sense of agency, with individualization yielding additional benefits. These results extend prior evidence to more complex game contexts and provide valuable implications for the personalized design of EMS systems in sports training, rehabilitation, and serious gaming.

JMIR Serious GamesVol. 13
Hanyang University (KR), Duksung Women's University (KR), Anyang University (KR)
Openalex Percentile: Top 64%
Psychosomatic Disorders and Their Treatments
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Becoming a Rapid Shooter in a Game Using Embodied Electrical Muscle Stimulation: Development and Usability Study — Kwanguk Kim, Jejoong Kim, et al. · JMIR Serious Games (2025) | TGRS Research Map | TGRS