Global Trends and Research Frontiers in Game-Based Learning: A 2009 – 2025 Bibliometric Perspective

Game-Based Learning (GBL) has emerged as a transformative educational approach, reshaping teaching and learning through interactive and student-centred strategies.This study presents a comprehensive bibliometric analysis of global GBL research published between 2009 and 2025, using the Scopus database and guided by modified Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) protocols.Advanced tools such as biblioMagika for bibliometric indicators, OpenRefine for data cleaning and harmonisation, and VOSviewer for visualising research networks were employed to map scholarly patterns and knowledge structures.The analysis highlights significant and sustained growth in GBL research, as reflected in an h-index of 37, a g-index of 57, an m-index of 2.176, and a collaboration rate of 3.48 authors per paper, confirming both the maturity and international scope of the field.Following this, leading contributors include the United States, Malaysia, Spain, Finland, and Taiwan, with top publishing outlets such as Sustainability (Switzerland), International Journal of Emerging Technologies in Learning, and Computers and Education.Meanwhile, co-occurrence mapping revealed three pivotal research frontiers: the design of interactive digital environments for conceptual understanding and problem-solving, the integration of gamification elements to boost engagement, and the exploration of motivational and cognitive factors underpinning effective game-mediated learning.Overall, this study provides a global perspective on GBL's evolution and impact, offering critical insights to guide educators, researchers, and policymakers in embedding game-based approaches to strengthen student engagement and drive future educational innovation.

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Publication Details

Journal
International Journal of Academic Research in Progressive Education and Development
Published
2025-10-22
DOI
https://doi.org/10.6007/ijarped/v14-i4/26740
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Global Trends and Research Frontiers in Game-Based Learning: A 2009 – 2025 Bibliometric Perspective

Noor Dayana Abd Halim, Mohd Fadzil Abdul Hanid, Ong Ace Hong a p Ong Long
International Journal of Academic Research in Progressive Education and Development
Educational Games and Gamification
article

Global Trends and Research Frontiers in Game-Based Learning: A 2009 – 2025 Bibliometric Perspective

Noor Dayana Abd Halim, Mohd Fadzil Abdul Hanid, Ong Ace Hong a p Ong Long
article en

Abstract

Game-Based Learning (GBL) has emerged as a transformative educational approach, reshaping teaching and learning through interactive and student-centred strategies.This study presents a comprehensive bibliometric analysis of global GBL research published between 2009 and 2025, using the Scopus database and guided by modified Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) protocols.Advanced tools such as biblioMagika for bibliometric indicators, OpenRefine for data cleaning and harmonisation, and VOSviewer for visualising research networks were employed to map scholarly patterns and knowledge structures.The analysis highlights significant and sustained growth in GBL research, as reflected in an h-index of 37, a g-index of 57, an m-index of 2.176, and a collaboration rate of 3.48 authors per paper, confirming both the maturity and international scope of the field.Following this, leading contributors include the United States, Malaysia, Spain, Finland, and Taiwan, with top publishing outlets such as Sustainability (Switzerland), International Journal of Emerging Technologies in Learning, and Computers and Education.Meanwhile, co-occurrence mapping revealed three pivotal research frontiers: the design of interactive digital environments for conceptual understanding and problem-solving, the integration of gamification elements to boost engagement, and the exploration of motivational and cognitive factors underpinning effective game-mediated learning.Overall, this study provides a global perspective on GBL's evolution and impact, offering critical insights to guide educators, researchers, and policymakers in embedding game-based approaches to strengthen student engagement and drive future educational innovation.

International Journal of Academic Research in Progressive Education and DevelopmentVol. 14(4)
Openalex Percentile: Top 68%
Educational Games and Gamification
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