Hybrid Boosting and Multi-Modal Fusion for Chess Puzzle Difficulty Prediction

The FedCSIS 2025 Challenge on Predicting Chess Puzzle Difficulty tasked participants with estimating puzzle ratings directly from board states and solution sequences, without relying on human solver statistics.We propose a three-stage hybrid framework integrating gradient-boosting regressors, a multi-modal neural network, and an XGBoost stacking ensemble.The boosting stage modeled handcrafted structural features derived from FEN and engine metadata, while the multi-modal network jointly learned from structured features and image-rendered chessboards to capture positional and tactical patterns.The residual-based stacking stage explicitly modeled prediction errors to correct systematic biases and enhance performance, particularly for high-difficulty puzzles.Our method achieved a competitive performance, ranking 7th in the preliminary stage and 8th in the final leaderboard.These results demonstrate that combining interpretable boosting models with visual-tactical deep representations and meta-learning provides a robust and computationally efficient alternative to large-scale transformer-based approaches.

Authors

Institutions

Publication Details

Journal
Annals of Computer Science and Information Systems
Published
2025-10-15
DOI
https://doi.org/10.15439/2025f3675
Citations
1
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.89
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Hybrid Boosting and Multi-Modal Fusion for Chess Puzzle Difficulty Prediction

Junye Wang, Yinghan Hu, Xiaolin Yang, Ming Liu et al.
1 citations
Annals of Computer Science and Information Systems
Artificial Intelligence in Games
0.89
article

Hybrid Boosting and Multi-Modal Fusion for Chess Puzzle Difficulty Prediction

Junye Wang, Yinghan Hu, Xiaolin Yang, Ming Liu, Defu Lin
article en
1 citations

Abstract

The FedCSIS 2025 Challenge on Predicting Chess Puzzle Difficulty tasked participants with estimating puzzle ratings directly from board states and solution sequences, without relying on human solver statistics.We propose a three-stage hybrid framework integrating gradient-boosting regressors, a multi-modal neural network, and an XGBoost stacking ensemble.The boosting stage modeled handcrafted structural features derived from FEN and engine metadata, while the multi-modal network jointly learned from structured features and image-rendered chessboards to capture positional and tactical patterns.The residual-based stacking stage explicitly modeled prediction errors to correct systematic biases and enhance performance, particularly for high-difficulty puzzles.Our method achieved a competitive performance, ranking 7th in the preliminary stage and 8th in the final leaderboard.These results demonstrate that combining interpretable boosting models with visual-tactical deep representations and meta-learning provides a robust and computationally efficient alternative to large-scale transformer-based approaches.

Annals of Computer Science and Information SystemsVol. 43
Beijing Institute of Technology (CN), University of Science and Technology of China (CN), Jilin University (CN), Jinchuan (China) (CN), Jilin Medical University (CN), Inspur (China) (CN)
Openalex Percentile: Top 22%
Artificial Intelligence in Games
0.89
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.