Examining the effect of immersive virtual reality on 11th-grade students’ creative thinking disposition and academic achievement

This study investigated the effect of immersive virtual reality (VR) on 11th-grade students’ creative thinking disposition (CTD) and academic achievement in chemistry. A quasi-experimental pretest–posttest non-equivalent control group design was employed, involving 86 students (36 males and 50 females) aged 16–18 years from a public senior high school in Indonesia. Students were assigned to either an experimental group (n = 43) or a control group (n = 43) based on intact classes. The experimental group learned the chemical reaction rates topic using VR technology, whereas the control group received instruction through PhET simulations and videos. Data were collected using a CTD questionnaire and an academic achievement test, and analyzed using an independent samples t-test. The results revealed a statistically significant difference (p < 0.05) between the experimental and control groups, with the experimental group demonstrating higher CTD (d = 1.48) and academic achievement (d = 1.15). Both outcomes showed large effect sizes, suggesting that VR had a substantial impact compared to conventional methods. It can be concluded that immersive VR is promising in fostering students’ creative thinking and learning achievement. These findings highlight the potential of VR to enhance students’ creativity and improve their academic performance in chemistry learning. Consequently, educators are encouraged to integrate VR into chemistry instruction to promote higher-order thinking skills and improve learning outcomes.

Authors

Institutions

Publication Details

Journal
Discover Education
Published
2025-10-21
DOI
https://doi.org/10.1007/s44217-025-00880-1
Citations
3
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
9.74

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Examining the effect of immersive virtual reality on 11th-grade students’ creative thinking disposition and academic achievement

Irwanto Irwanto, Jeongho Cha, Ucu Cahyana, Tiranika Lintangnicita
3 citations
Discover Education
Education and Learning Interventions
9.74
article

Examining the effect of immersive virtual reality on 11th-grade students’ creative thinking disposition and academic achievement

Irwanto Irwanto, Jeongho Cha, Ucu Cahyana, Tiranika Lintangnicita
article en
3 citations

Abstract

This study investigated the effect of immersive virtual reality (VR) on 11th-grade students’ creative thinking disposition (CTD) and academic achievement in chemistry. A quasi-experimental pretest–posttest non-equivalent control group design was employed, involving 86 students (36 males and 50 females) aged 16–18 years from a public senior high school in Indonesia. Students were assigned to either an experimental group (n = 43) or a control group (n = 43) based on intact classes. The experimental group learned the chemical reaction rates topic using VR technology, whereas the control group received instruction through PhET simulations and videos. Data were collected using a CTD questionnaire and an academic achievement test, and analyzed using an independent samples t-test. The results revealed a statistically significant difference (p < 0.05) between the experimental and control groups, with the experimental group demonstrating higher CTD (d = 1.48) and academic achievement (d = 1.15). Both outcomes showed large effect sizes, suggesting that VR had a substantial impact compared to conventional methods. It can be concluded that immersive VR is promising in fostering students’ creative thinking and learning achievement. These findings highlight the potential of VR to enhance students’ creativity and improve their academic performance in chemistry learning. Consequently, educators are encouraged to integrate VR into chemistry instruction to promote higher-order thinking skills and improve learning outcomes.

Discover EducationVol. 4(1)
State University of Jakarta (ID), Daegu University (KR)
Universitas Negeri Jakarta
Openalex Percentile: Top 2%
Education and Learning Interventions
9.74
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.