Integrating video-game music into Electone pedagogy in China: investigating learning process and outcomes

Available studies have examined game’s impact on music education from the learning outcome perspective. This sequential mixed-method design attempted to explore the impact of video-game music as Electone pedagogy on students’ learning process and outcome. The study aimed to explore learners’ motivation, engagement, skills, and creativity and teachers’ challenges in applying this approach. The participants involved 50 students and 2 Electone teachers. The quantitative and qualitative data were collected using t -tests and interviews. The quantitative results exhibited that incorporating the video game Honor of King could boost students’ levels of motivation, engagement, Electone skills, and creativity. The challenges to utilising this game were the necessity of aligning game mechanics with Electone theory. Students may occasionally prioritise gameplay over instrumental accuracy, which could potentially detract from the achievement of Electone learning objectives. This study also offers pedagogical implications on how to apply games as a pedagogical tool in the Electone course.

Authors

Institutions

Publication Details

Journal
Frontiers in Education
Published
2025-10-21
DOI
https://doi.org/10.3389/feduc.2025.1681258
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Integrating video-game music into Electone pedagogy in China: investigating learning process and outcomes

Jiachen Wei, Yaoping Liu, Saifon Songsiengchai, Tassanee Laknapichonchat
Frontiers in Education
Educational Games and Gamification
article

Integrating video-game music into Electone pedagogy in China: investigating learning process and outcomes

Jiachen Wei, Yaoping Liu, Saifon Songsiengchai, Tassanee Laknapichonchat
article en

Abstract

Available studies have examined game’s impact on music education from the learning outcome perspective. This sequential mixed-method design attempted to explore the impact of video-game music as Electone pedagogy on students’ learning process and outcome. The study aimed to explore learners’ motivation, engagement, skills, and creativity and teachers’ challenges in applying this approach. The participants involved 50 students and 2 Electone teachers. The quantitative and qualitative data were collected using t -tests and interviews. The quantitative results exhibited that incorporating the video game Honor of King could boost students’ levels of motivation, engagement, Electone skills, and creativity. The challenges to utilising this game were the necessity of aligning game mechanics with Electone theory. Students may occasionally prioritise gameplay over instrumental accuracy, which could potentially detract from the achievement of Electone learning objectives. This study also offers pedagogical implications on how to apply games as a pedagogical tool in the Electone course.

Frontiers in EducationVol. 10
Rajamangala University of Technology Krungthep (TH)
Openalex Percentile: Top 68%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Integrating video-game music into Electone pedagogy in China: investigating learning process and outcomes — Jiachen Wei, Yaoping Liu, et al. · Frontiers in Education (2025) | TGRS Research Map | TGRS