The Effectiveness of Using Educational Games in Learning Mathematics to Increase Students' Interest in Learning in Elementary Schools: A Systematic Literature Review

Students’ interest in learning mathematics at the elementary school level tends to be low due to traditional teaching approaches that lack engagement and interactivity. This study aims to examine the effectiveness of using educational games in fostering students’ motivation and interest in learning mathematics. A Systematic Literature Review (SLR) approach was employed to analyze six selected articles from 872 relevant studies identified through Google Scholar based on inclusion criteria within the 2019-2023 publication period. The analysis revealed that the consistent use of educational games enhances students’ engagement and understanding of mathematical concepts through interactive, visual, and enjoyable learning experiences. Moreover, educational games help students overcome difficulties in comprehending abstract materials while simultaneously developing critical thinking, problem-solving, and collaborative skills. The findings highlight the importance of integrating technology-based learning media in mathematics education to create learning environments that are adaptive to the characteristics of the digital generation. Strategic recommendations are provided for educators and policymakers to optimize the use of digital innovations in improving the quality and attractiveness of mathematics learning in elementary schools.

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Publication Details

Journal
Indonesian Journal Of Educational Research and Review
Published
2025-07-25
DOI
https://doi.org/10.23887/ijerr.v8i2.90855
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

The Effectiveness of Using Educational Games in Learning Mathematics to Increase Students' Interest in Learning in Elementary Schools: A Systematic Literature Review

Karsoni Berta Dinata, Berta Apriza, Siti Nurhaliza
Indonesian Journal Of Educational Research and Review
Educational Methods and Media Use
article

The Effectiveness of Using Educational Games in Learning Mathematics to Increase Students' Interest in Learning in Elementary Schools: A Systematic Literature Review

Karsoni Berta Dinata, Berta Apriza, Siti Nurhaliza
article en

Abstract

Students’ interest in learning mathematics at the elementary school level tends to be low due to traditional teaching approaches that lack engagement and interactivity. This study aims to examine the effectiveness of using educational games in fostering students’ motivation and interest in learning mathematics. A Systematic Literature Review (SLR) approach was employed to analyze six selected articles from 872 relevant studies identified through Google Scholar based on inclusion criteria within the 2019-2023 publication period. The analysis revealed that the consistent use of educational games enhances students’ engagement and understanding of mathematical concepts through interactive, visual, and enjoyable learning experiences. Moreover, educational games help students overcome difficulties in comprehending abstract materials while simultaneously developing critical thinking, problem-solving, and collaborative skills. The findings highlight the importance of integrating technology-based learning media in mathematics education to create learning environments that are adaptive to the characteristics of the digital generation. Strategic recommendations are provided for educators and policymakers to optimize the use of digital innovations in improving the quality and attractiveness of mathematics learning in elementary schools.

Indonesian Journal Of Educational Research and ReviewVol. 8(2)
Universitas Muhammadiyah Sukabumi (ID)
Openalex Percentile: Top 56%
Educational Methods and Media Use
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