Harnessing serious games to foster healthier and more sustainable food experiences

• Serious Games can increase nutrition knowledge and support healthy eating • Serious Games enhance engagement and promote reflection on food choices • Well-designed Serious Games can also foster sustainability awareness • Serious Games may complement or substitute traditional in-person training In an era of rapid technological advancement, global food systems continue to fall short at addressing complex challenges such as malnutrition, food waste, and sustainability. While policy interventions have partially succeeded in addressing these challenges, persistent citizen behavior and systemic barriers necessitate innovative approaches. This review analyzes the role of serious games (SGs) as innovative tools to support a healthier and more sustainable food sector. We conducted a literature search identifying a total of 270 publications. Bibliometric analysis underscores the great diversity of SGs and their effectiveness. A total of twenty-seven serious games were described. Educational role-playing games, simulation-based planning tools, and persuasive mobile applications have been leveraged to support food behavioral change, nutritional education, resource conservation, and climate-resilient practices. Documented outcomes include a 29% increase in broccoli and 17% in cauliflower consumption, alongside reductions of 25% in French fries and 21% in candy, following gameplay in a nutrition-focused SG for children. Adolescents showed reduced intake of high-energy snacks, while adult women experienced measurable body mass index reductions over 90 days. Games targeting environmental impact achieved a 23% reduction in diet-related carbon emissions.

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Publication Details

Journal
Future Foods
Published
2025-10-21
DOI
https://doi.org/10.1016/j.fufo.2025.100801
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Harnessing serious games to foster healthier and more sustainable food experiences

C. Severini, Mohammed A. Bareen, F. Mueller, Maria Grazia Corradini et al.
Future Foods
Educational Games and Gamification
article

Harnessing serious games to foster healthier and more sustainable food experiences

C. Severini, Mohammed A. Bareen, F. Mueller, Maria Grazia Corradini, Rossella Caporizzi, Min Zhang
article en

Abstract

• Serious Games can increase nutrition knowledge and support healthy eating • Serious Games enhance engagement and promote reflection on food choices • Well-designed Serious Games can also foster sustainability awareness • Serious Games may complement or substitute traditional in-person training In an era of rapid technological advancement, global food systems continue to fall short at addressing complex challenges such as malnutrition, food waste, and sustainability. While policy interventions have partially succeeded in addressing these challenges, persistent citizen behavior and systemic barriers necessitate innovative approaches. This review analyzes the role of serious games (SGs) as innovative tools to support a healthier and more sustainable food sector. We conducted a literature search identifying a total of 270 publications. Bibliometric analysis underscores the great diversity of SGs and their effectiveness. A total of twenty-seven serious games were described. Educational role-playing games, simulation-based planning tools, and persuasive mobile applications have been leveraged to support food behavioral change, nutritional education, resource conservation, and climate-resilient practices. Documented outcomes include a 29% increase in broccoli and 17% in cauliflower consumption, alongside reductions of 25% in French fries and 21% in candy, following gameplay in a nutrition-focused SG for children. Adolescents showed reduced intake of high-energy snacks, while adult women experienced measurable body mass index reductions over 90 days. Games targeting environmental impact achieved a 23% reduction in diet-related carbon emissions.

Future FoodsVol. 12
University of Foggia (IT), Jiangnan University (CN), University of Molise (IT), State Key Laboratory of Food Science and Technology (CN), Monash University (AU), University of Guelph (CA)
Openalex Percentile: Top 68%
Educational Games and Gamification
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