Artificial Intelligence in Combat Decision-Making: Weapon Target Assignment via Reinforcement Learning and Graph Neural Networks

Selecting targets to attack and assigning weapons are among the most critical decisions on the battlefield. The decision problem is represented as a dynamic weapon-target assignment (DWTA) problem. While deep reinforcement learning (DRL) is the state-of-the-art approach for DWTA, previous studies have limitations in three key aspects: 1) representing topological relationships on the battlefield; 2) scalability to increased problem sizes; and 3) performance metric relevance. To overcome these limitations, this study aims to solve the DWTA problem by leveraging DRL and graph neural networks (GNNs), with a novel partially observable Markov decision process (POMDP) design, including graph-based action representation, observation features, and reward design. Experiments are conducted across multiple military domains, including naval and ground combat, comparing the proposed approach with existing heuristic and meta-heuristic methodologies. The effectiveness of the GNN and decision-making pattern is extensively analyzed through comprehensive experimental validation.

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Publication Details

Journal
IEEE Transactions on Cybernetics
Published
2025-10-20
DOI
https://doi.org/10.1109/tcyb.2025.3610606
Primary Topic
Adversarial Robustness in Machine Learning
Type
article
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article

Artificial Intelligence in Combat Decision-Making: Weapon Target Assignment via Reinforcement Learning and Graph Neural Networks

Young-In Cho, Jong Hun Woo, Seung Heon Oh, Seungmin Kwon et al.
IEEE Transactions on Cybernetics
Adversarial Robustness in Machine Learning
article

Artificial Intelligence in Combat Decision-Making: Weapon Target Assignment via Reinforcement Learning and Graph Neural Networks

Young-In Cho, Jong Hun Woo, Seung Heon Oh, Seungmin Kwon, Geon Woong Byeon
article en

Abstract

Selecting targets to attack and assigning weapons are among the most critical decisions on the battlefield. The decision problem is represented as a dynamic weapon-target assignment (DWTA) problem. While deep reinforcement learning (DRL) is the state-of-the-art approach for DWTA, previous studies have limitations in three key aspects: 1) representing topological relationships on the battlefield; 2) scalability to increased problem sizes; and 3) performance metric relevance. To overcome these limitations, this study aims to solve the DWTA problem by leveraging DRL and graph neural networks (GNNs), with a novel partially observable Markov decision process (POMDP) design, including graph-based action representation, observation features, and reward design. Experiments are conducted across multiple military domains, including naval and ground combat, comparing the proposed approach with existing heuristic and meta-heuristic methodologies. The effectiveness of the GNN and decision-making pattern is extensively analyzed through comprehensive experimental validation.

IEEE Transactions on CyberneticsVol. 56(2)
Seoul National University (KR), Korea Naval Academy (KR)
Openalex Percentile: Top 84%
Adversarial Robustness in Machine Learning
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Artificial Intelligence in Combat Decision-Making: Weapon Target Assignment via Reinforcement Learning and Graph Neural Networks — Young-In Cho, Jong Hun Woo, et al. · IEEE Transactions on Cybernetics (2025) | TGRS Research Map | TGRS