The Effectiveness of Gamification in Students’ Addiction Information Literacy
The findings showed that the implementation of gamification positively affected the students' addiction to information literacy. Providing educational content in the field of addiction through games is more appealing to them and motivates them to pay attention and learn more about addiction. Besides, since students and young people are always busy with their phones, gamification can be implemented anywhere, transferring content to the audience more easily and quickly.
Authors
- AliReza Farrokhi
- Oranus Tajedini (ORCID: https://orcid.org/0000-0003-1963-2115)
Institutions
- Shahid Bahonar University of Kerman (IR)
Publication Details
- Journal
- Addiction and Health
- Published
- 2025-08-13
- DOI
- https://doi.org/10.34172/ahj.1497
- Primary Topic
- Educational Methods and Media Use
- Type
- article
- Field-Weighted Citation Impact
- 0.00